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Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect
  for Real-Time Rendering

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

10 October 2022
Tan Yu Wei
Nicholas Chua
Nathan Biette
Anand Bhojan
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Papers citing "Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering"

2 / 2 papers shown
Title
A Hybrid System for Real-time Rendering of Depth of Field Effect in
  Games
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Tan Yu Wei
Nicholas Chua
Nathan Biette
Anand Bhojan
28
0
0
11 Oct 2022
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray
  Tracing for Rendering Motion Blur in Games
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
Tan Yu Wei
Xiaohan Cui
Anand Bhojan
20
0
0
11 Oct 2022
1