ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2210.05364
  4. Cited By
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts
  in Real-Time Rendering of Motion Blur Effect

Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect

11 October 2022
Tan Yu Wei
Xiaohan Cui
Anand Bhojan
ArXivPDFHTML

Papers citing "Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect"

2 / 2 papers shown
Title
A Hybrid System for Real-time Rendering of Depth of Field Effect in
  Games
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Tan Yu Wei
Nicholas Chua
Nathan Biette
Anand Bhojan
28
0
0
11 Oct 2022
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray
  Tracing for Rendering Motion Blur in Games
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
Tan Yu Wei
Xiaohan Cui
Anand Bhojan
20
0
0
11 Oct 2022
1