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A Hybrid System for Real-time Rendering of Depth of Field Effect in
  Games

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games

11 October 2022
Tan Yu Wei
Nicholas Chua
Nathan Biette
Anand Bhojan
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Papers citing "A Hybrid System for Real-time Rendering of Depth of Field Effect in Games"

2 / 2 papers shown
Title
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts
  in Real-Time Rendering of Motion Blur Effect
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect
Tan Yu Wei
Xiaohan Cui
Anand Bhojan
23
2
0
11 Oct 2022
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect
  for Real-Time Rendering
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering
Tan Yu Wei
Nicholas Chua
Nathan Biette
Anand Bhojan
13
2
0
10 Oct 2022
1