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"Seeing the Faces Is So Important" -- Experiences From Online Team
  Meetings on Commercial Virtual Reality Platforms
v1v2 (latest)

"Seeing the Faces Is So Important" -- Experiences From Online Team Meetings on Commercial Virtual Reality Platforms

Frontiers in Virtual Reality (FVR), 2022
12 October 2022
Michael Bonfert
Anke V. Reinschluessel
Susanne Putze
Yenchin Lai
Dmitry Alexandrovsky
Rainer Malaka
Tanja Doring
ArXiv (abs)PDFHTMLGithub

Papers citing ""Seeing the Faces Is So Important" -- Experiences From Online Team Meetings on Commercial Virtual Reality Platforms"

3 / 3 papers shown
Social VR for Professional Networking: A Spatial Perspective
Social VR for Professional Networking: A Spatial PerspectiveSymposium on Spatial User Interaction (SUI), 2024
Victoria Chang
Ge Gao
Huaishu Peng
123
2
0
17 Aug 2024
Perception in Pixels: Understanding Avatar Representation in
  Video-Mediated Collaborative Interactions
Perception in Pixels: Understanding Avatar Representation in Video-Mediated Collaborative Interactions
Pitch Sinlapanuntakul
M. Zachry
98
1
0
06 May 2024
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in
  Meetings
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in MeetingsInternational Symposium on Mixed and Augmented Reality (ISMAR), 2023
Vrushank Phadnis
Kristin Moore
Mar Gonzalez-Franco
CVBM
190
7
0
03 Apr 2023
1
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