Simulation-Driven Balancing of Competitive Game Levels with Reinforcement LearningIEEE Transactions on Games (IEEE Trans. Games), 2024 |
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level
Generation ApproachArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023 |
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated
RulesArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023 |
RaidEnv: Exploring New Challenges in Automated Content Balancing for
Boss Raid GamesIEEE Transactions on Games (IEEE Trans. Games), 2023 |