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Generating Real-Time Strategy Game Units Using Search-Based Procedural
  Content Generation and Monte Carlo Tree Search

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

7 December 2022
Kynan Sorochan
Matthew J. Guzdial
ArXiv (abs)PDFHTMLGithub

Papers citing "Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search"

6 / 6 papers shown
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement LearningIEEE Transactions on Games (IEEE Trans. Games), 2024
Florian Rupp
Manuel Eberhardinger
Kai Eckert
335
6
0
24 Mar 2025
GEEvo: Game Economy Generation and Balancing with Evolutionary
  Algorithms
GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp
Kai Eckert
279
5
0
29 Apr 2024
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level
  Generation Approach
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation ApproachArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Emily Halina
Matthew J. Guzdial
141
1
0
18 Sep 2023
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated
  Rules
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated RulesArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Johor Jara Gonzalez
Seth Cooper
Mathew Guzdial
AI4CE
256
7
0
18 Sep 2023
RaidEnv: Exploring New Challenges in Automated Content Balancing for
  Boss Raid Games
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid GamesIEEE Transactions on Games (IEEE Trans. Games), 2023
Hyeonchang Jeon
In-Chang Baek
Cheong-mok Bae
Taehwa Park
Wonsang You
Taegwan Ha
Hoyun Jung
Jinha Noh
Seungwon Oh
Kyung-Joong Kim
349
15
0
04 Jul 2023
Balancing of competitive two-player Game Levels with Reinforcement
  Learning
Balancing of competitive two-player Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
228
10
0
07 Jun 2023
1
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