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Balancing of competitive two-player Game Levels with Reinforcement
  Learning

Balancing of competitive two-player Game Levels with Reinforcement Learning

7 June 2023
Florian Rupp
Manuel Eberhardinger
Kai Eckert
ArXiv (abs)PDFHTML

Papers citing "Balancing of competitive two-player Game Levels with Reinforcement Learning"

6 / 6 papers shown
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement LearningInternational Conference on Foundations of Digital Games (FDG), 2025
Florian Rupp
Kai Eckert
190
0
0
31 Mar 2025
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement LearningIEEE Transactions on Games (IEEE Trans. Games), 2024
Florian Rupp
Manuel Eberhardinger
Kai Eckert
260
5
0
24 Mar 2025
Identifying and Clustering Counter Relationships of Team Compositions in
  PvP Games for Efficient Balance Analysis
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis
Chiu-Chou Lin
Yu-Wei Shih
Kuei-Ting Kuo
Yu-Cheng Chen
Chien-Hua Chen
Wei-Chen Chiu
I-Chen Wu
170
0
0
30 Aug 2024
It might be balanced, but is it actually good? An Empirical Evaluation
  of Game Level Balancing
It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing
Florian Rupp
Alessandro Puddu
Christian Becker-Asano
Kai Eckert
187
3
0
16 Jul 2024
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
Florian Rupp
Kai Eckert
211
3
0
15 Jul 2024
GEEvo: Game Economy Generation and Balancing with Evolutionary
  Algorithms
GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp
Kai Eckert
202
5
0
29 Apr 2024
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