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Procedural content generation of puzzle games using conditional
  generative adversarial networks

Procedural content generation of puzzle games using conditional generative adversarial networks

26 June 2023
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
    GAN
ArXivPDFHTML

Papers citing "Procedural content generation of puzzle games using conditional generative adversarial networks"

8 / 8 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
Controllable Game Level Generation: Assessing the Effect of Negative
  Examples in GAN Models
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Mahsa Bazzaz
Seth Cooper
GAN
57
1
0
30 Oct 2024
Improving Conditional Level Generation using Automated Validation in
  Match-3 Games
Improving Conditional Level Generation using Automated Validation in Match-3 Games
Monica Villanueva Aylagas
Joakim Bergdahl
Jonas Gillberg
Alessandro Sestini
Theodor Tolstoy
Linus Gisslén
21
0
0
10 Sep 2024
A Simple and Effective Baseline for Attentional Generative Adversarial
  Networks
A Simple and Effective Baseline for Attentional Generative Adversarial Networks
Mingyu Jin
Chong Zhang
Qinkai Yu
Haochen Xue
Xiaobo Jin
Xi Yang
GAN
23
1
0
26 Jun 2023
Generating Game Levels of Diverse Behaviour Engagement
Generating Game Levels of Diverse Behaviour Engagement
Keyuan Zhang
Jiayu Bai
Jialin Liu
32
3
0
05 Jul 2022
Adversarial Random Forest Classifier for Automated Game Design
Adversarial Random Forest Classifier for Automated Game Design
T. Maurer
Matthew J. Guzdial
6
3
0
26 Jul 2021
Illuminating Mario Scenes in the Latent Space of a Generative
  Adversarial Network
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine
Ruilin Liu
Ahmed Khalifa
Jignesh Modi
Julian Togelius
Amy K. Hoover
Stefanos Nikolaidis
GAN
56
76
0
11 Jul 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
1