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2306.15696
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Procedural content generation of puzzle games using conditional generative adversarial networks
26 June 2023
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
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Papers citing
"Procedural content generation of puzzle games using conditional generative adversarial networks"
8 / 8 papers shown
Title
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Mahsa Bazzaz
Seth Cooper
GAN
57
1
0
30 Oct 2024
Improving Conditional Level Generation using Automated Validation in Match-3 Games
Monica Villanueva Aylagas
Joakim Bergdahl
Jonas Gillberg
Alessandro Sestini
Theodor Tolstoy
Linus Gisslén
21
0
0
10 Sep 2024
A Simple and Effective Baseline for Attentional Generative Adversarial Networks
Mingyu Jin
Chong Zhang
Qinkai Yu
Haochen Xue
Xiaobo Jin
Xi Yang
GAN
23
1
0
26 Jun 2023
Generating Game Levels of Diverse Behaviour Engagement
Keyuan Zhang
Jiayu Bai
Jialin Liu
32
3
0
05 Jul 2022
Adversarial Random Forest Classifier for Automated Game Design
T. Maurer
Matthew J. Guzdial
6
3
0
26 Jul 2021
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine
Ruilin Liu
Ahmed Khalifa
Jignesh Modi
Julian Togelius
Amy K. Hoover
Stefanos Nikolaidis
GAN
56
76
0
11 Jul 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
1