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Human vs. Machine: Behavioral Differences Between Expert Humans and
  Language Models in Wargame Simulations

Human vs. Machine: Behavioral Differences Between Expert Humans and Language Models in Wargame Simulations

6 March 2024
Max Lamparth
Anthony Corso
Jacob Ganz
O. Mastro
Jacquelyn G. Schneider
Harold Trinkunas
ArXivPDFHTML

Papers citing "Human vs. Machine: Behavioral Differences Between Expert Humans and Language Models in Wargame Simulations"

4 / 4 papers shown
Title
GPT for Games: An Updated Scoping Review (2020-2024)
GPT for Games: An Updated Scoping Review (2020-2024)
Daijin Yang
Erica Kleinman
Casper Harteveld
LLMAG
AI4TS
AI4CE
46
3
0
01 Nov 2024
Approaching Human-Level Forecasting with Language Models
Approaching Human-Level Forecasting with Language Models
Danny Halawi
Fred Zhang
Chen Yueh-Han
Jacob Steinhardt
42
29
0
28 Feb 2024
Training language models to follow instructions with human feedback
Training language models to follow instructions with human feedback
Long Ouyang
Jeff Wu
Xu Jiang
Diogo Almeida
Carroll L. Wainwright
...
Amanda Askell
Peter Welinder
Paul Christiano
Jan Leike
Ryan J. Lowe
OSLM
ALM
303
11,881
0
04 Mar 2022
Student of Games: A unified learning algorithm for both perfect and
  imperfect information games
Student of Games: A unified learning algorithm for both perfect and imperfect information games
Martin Schmid
Matej Moravcík
Neil Burch
Rudolf Kadlec
Josh Davidson
...
Marc Lanctot
G. Z. Holland
Elnaz Davoodi
Alden Christianson
Michael Bowling
27
20
0
06 Dec 2021
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