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Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game
  Playing

Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

3 July 2024
Dennis J. N. J. Soemers
C. F. Sironi
T. Schuster
M. Winands
ArXiv (abs)PDFHTMLGithub (140★)

Papers citing "Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing"

12 / 12 papers shown
Can Large Language Models Play Games? A Case Study of A Self-Play
  Approach
Can Large Language Models Play Games? A Case Study of A Self-Play Approach
Hongyi Guo
Zhihan Liu
Yufeng Zhang
Zhaoran Wang
LRM
343
12
0
08 Mar 2024
Spatial State-Action Features for General Games
Spatial State-Action Features for General GamesArtificial Intelligence (AIJ), 2022
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
389
6
0
17 Jan 2022
Adversarial Random Forest Classifier for Automated Game Design
Adversarial Random Forest Classifier for Automated Game DesignInternational Conference on Foundations of Digital Games (FDG), 2021
T. Maurer
Matthew J. Guzdial
283
4
0
26 Jul 2021
Monte Carlo Tree Search: A Review of Recent Modifications and
  Applications
Monte Carlo Tree Search: A Review of Recent Modifications and ApplicationsArtificial Intelligence Review (AIR), 2021
M. Świechowski
Konrad Godlewski
B. Sawicki
Jacek Mańdziuk
575
396
0
08 Mar 2021
Parallelization of Monte Carlo Tree Search in Continuous Domains
Parallelization of Monte Carlo Tree Search in Continuous Domains
Karl Kurzer
Christoph Hörtnagl
Johann Marius Zöllner
LRM
234
6
0
30 Mar 2020
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
Sinan Ariyurek
Aysu Betin Can
Elif Surer
210
19
0
17 Mar 2020
Action Guidance with MCTS for Deep Reinforcement Learning
Action Guidance with MCTS for Deep Reinforcement LearningArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2019
Bilal Kartal
Pablo Hernandez-Leal
Matthew E. Taylor
141
18
0
25 Jul 2019
Automated Video Game Testing Using Synthetic and Human-Like Agents
Automated Video Game Testing Using Synthetic and Human-Like AgentsIEEE Transactions on Games (TG), 2019
Sinan Ariyurek
Aysu Betin Can
Elif Surer
286
91
0
02 Jun 2019
A Continuous Information Gain Measure to Find the Most Discriminatory
  Problems for AI Benchmarking
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
Matthew Stephenson
Damien Anderson
Ahmed Khalifa
J. Levine
Jochen Renz
Julian Togelius
Christoph Salge
253
13
0
09 Sep 2018
Shallow decision-making analysis in General Video Game Playing
Shallow decision-making analysis in General Video Game Playing
Ivan Bravi
Jialin Liu
Diego Perez-Liebana
Simon Lucas
181
5
0
04 Jun 2018
Accelerating Empowerment Computation with UCT Tree Search
Accelerating Empowerment Computation with UCT Tree Search
Christoph Salge
Christian Guckelsberger
Rodrigo Canaan
Tobias Mahlmann
137
7
0
27 Mar 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation AlgorithmsIEEE Transactions on Games (TG), 2018
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
458
191
0
28 Feb 2018
1
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