Spatial State-Action Features for General GamesArtificial Intelligence (AIJ), 2022 |
Adversarial Random Forest Classifier for Automated Game DesignInternational Conference on Foundations of Digital Games (FDG), 2021 |
Monte Carlo Tree Search: A Review of Recent Modifications and
ApplicationsArtificial Intelligence Review (AIR), 2021 |
Action Guidance with MCTS for Deep Reinforcement LearningArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2019 |
Automated Video Game Testing Using Synthetic and Human-Like AgentsIEEE Transactions on Games (TG), 2019 |
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
Games and Content Generation AlgorithmsIEEE Transactions on Games (TG), 2018 |