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VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion,
  Presence, Game Experience and Cybersickness

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

22 August 2024
Maximilian Warsinke
Tanja Kojić
Maurizio Vergari
Jan-Niklas Voigt-Antons
Sebastian Möller
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Papers citing "VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness"

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