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Monocular Dynamic Gaussian Splatting is Fast and Brittle but Smooth
  Motion Helps

Monocular Dynamic Gaussian Splatting is Fast and Brittle but Smooth Motion Helps

5 December 2024
Yiqing Liang
Mikhail Okunev
Mikaela Uy
Runfeng Li
Leonidas J. Guibas
James Tompkin
Adam W. Harley
    3DGS
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Papers citing "Monocular Dynamic Gaussian Splatting is Fast and Brittle but Smooth Motion Helps"

3 / 3 papers shown
Title
Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Runfeng Li
Mikhail Okunev
Zixuan Guo
Anh Ha Duong
Christian Richardt
Matthew O'Toole
James Tompkin
3DGS
38
0
0
08 May 2025
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed
  Neural Radiance Fields
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields
Liangchen Song
Anpei Chen
Zhong Li
Z. Chen
Lele Chen
Junsong Yuan
Yi Tian Xu
Andreas Geiger
125
126
0
28 Oct 2022
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
Jiemin Fang
Taoran Yi
Xinggang Wang
Lingxi Xie
Xiaopeng Zhang
Wenyu Liu
Matthias Nießner
Qi Tian
VGen
151
290
0
30 May 2022
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