ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration

Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.
View on arXiv@article{conti2025_2504.16545, title={ ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration }, author={ Andrea Conti and Matteo Poggi and Valerio Cambareri and Martin R. Oswald and Stefano Mattoccia }, journal={arXiv preprint arXiv:2504.16545}, year={ 2025 } }