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GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels

3 May 2025
Yongxin Su
Lin Chen
Kaiting Zhang
Zhongliang Zhao
Chenfeng Hou
Ziping Yu
    3DGS
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Abstract

We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under novel viewpoints, which significantly degrades the accuracy of Gaussian-based tracking methods. These geometry inconsistencies arise primarily from the depth modeling of Gaussian primitives and the mutual interference between surfaces during the depth blending. To address these, we propose a 2D Gaussian-based incremental reconstruction strategy coupled with a Surface-aware Depth Rendering mechanism, which significantly enhances geometry accuracy and multi-view consistency. Additionally, the proposed local map design dynamically isolates visible surfaces during tracking, mitigating misalignment caused by occluded regions in global maps while maintaining computational efficiency with increasing Gaussian density. Extensive experiments across multiple datasets demonstrate that GauS-SLAM outperforms comparable methods, delivering superior tracking precision and rendering fidelity. The project page will be made available atthis https URL.

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@article{su2025_2505.01934,
  title={ GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels },
  author={ Yongxin Su and Lin Chen and Kaiting Zhang and Zhongliang Zhao and Chenfeng Hou and Ziping Yu },
  journal={arXiv preprint arXiv:2505.01934},
  year={ 2025 }
}
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