Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting

To reduce storage and computational costs, 3D Gaussian splatting (3DGS) seeks to minimize the number of Gaussians used while preserving high rendering quality, introducing an inherent trade-off between Gaussian quantity and rendering quality. Existing methods strive for better quantity-quality performance, but lack the ability for users to intuitively adjust this trade-off to suit practical needs such as model deployment under diverse hardware and communication constraints. Here, we present ControlGS, a 3DGS optimization method that achieves semantically meaningful and cross-scene consistent quantity-quality control while maintaining strong quantity-quality performance. Through a single training run using a fixed setup and a user-specified hyperparameter reflecting quantity-quality preference, ControlGS can automatically find desirable quantity-quality trade-off points across diverse scenes, from compact objects to large outdoor scenes. It also outperforms baselines by achieving higher rendering quality with fewer Gaussians, and supports a broad adjustment range with stepless control over the trade-off.
View on arXiv@article{zhang2025_2505.10473, title={ Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting }, author={ Fengdi Zhang and Hongkun Cao and Ruqi Huang }, journal={arXiv preprint arXiv:2505.10473}, year={ 2025 } }