15
0

Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting

Abstract

To reduce storage and computational costs, 3D Gaussian splatting (3DGS) seeks to minimize the number of Gaussians used while preserving high rendering quality, introducing an inherent trade-off between Gaussian quantity and rendering quality. Existing methods strive for better quantity-quality performance, but lack the ability for users to intuitively adjust this trade-off to suit practical needs such as model deployment under diverse hardware and communication constraints. Here, we present ControlGS, a 3DGS optimization method that achieves semantically meaningful and cross-scene consistent quantity-quality control while maintaining strong quantity-quality performance. Through a single training run using a fixed setup and a user-specified hyperparameter reflecting quantity-quality preference, ControlGS can automatically find desirable quantity-quality trade-off points across diverse scenes, from compact objects to large outdoor scenes. It also outperforms baselines by achieving higher rendering quality with fewer Gaussians, and supports a broad adjustment range with stepless control over the trade-off.

View on arXiv
@article{zhang2025_2505.10473,
  title={ Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting },
  author={ Fengdi Zhang and Hongkun Cao and Ruqi Huang },
  journal={arXiv preprint arXiv:2505.10473},
  year={ 2025 }
}
Comments on this paper