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ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting
v1v2v3 (latest)

ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting

15 May 2025
Fengdi Zhang
Hongkun Cao
Ruqi Huang
Ruqi Huang
    3DGS
ArXiv (abs)PDFHTML

Papers citing "ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting"

5 / 5 papers shown
Title
GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression
GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression
Francesco Di Sario
Riccardo Renzulli
Marco Grangetto
Akihiro Sugimoto
Enzo Tartaglione
3DGS
347
8
0
23 Jan 2025
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian SplattingComputer Vision and Pattern Recognition (CVPR), 2024
Yangming Zhang
Wenqi Jia
Wei Niu
Miao Yin
3DGS
561
9
0
09 Nov 2024
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian SplattingComputer Vision and Pattern Recognition (CVPR), 2024
Alex Hanson
Allen Tu
Vasu Singla
Mayuka Jayawardhana
Matthias Zwicker
Tom Goldstein
3DGS
414
30
0
14 Jun 2024
3D Gaussian Splatting as Markov Chain Monte Carlo
3D Gaussian Splatting as Markov Chain Monte Carlo
Shakiba Kheradmand
Daniel Rebain
Gopal Sharma
Weiwei Sun
Jeff Tseng
Hossam N. Isack
Abhishek Kar
Andrea Tagliasacchi
Kwang Moo Yi
3DGS
344
112
0
15 Apr 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
445
99
0
20 Mar 2024
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