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Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models

29 August 2025
Yi Liao
Yu Gu
Yuan Sui
Zining Zhu
Yifan Lu
Guohua Tang
Zhongqian Sun
Wei Yang
    OffRLReLMLM&RoLRM
ArXiv (abs)PDFHTMLHuggingFace (21 upvotes)Github (34★)
Main:14 Pages
14 Figures
Bibliography:4 Pages
5 Tables
Appendix:4 Pages
Abstract

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.

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