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PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

13 October 2025
Huayi Wang
Wentao Zhang
Runyi Yu
Tao Huang
Junli Ren
Feiyu Jia
Zirui Wang
Xiaojie Niu
Xiao Chen
Jiahe Chen
Qifeng Chen
Jingbo Wang
Jiangmiao Pang
ArXiv (abs)PDFHTMLGithub
Main:7 Pages
6 Figures
Bibliography:2 Pages
11 Tables
Appendix:4 Pages
Abstract

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability individually, combining them in a unified system is still an ongoing challenge. In this work, we present a physical-world humanoid-scene interaction system, PhysHSI, that enables humanoids to autonomously perform diverse interaction tasks while maintaining natural and lifelike behaviors. PhysHSI comprises a simulation training pipeline and a real-world deployment system. In simulation, we adopt adversarial motion prior-based policy learning to imitate natural humanoid-scene interaction data across diverse scenarios, achieving both generalization and lifelike behaviors. For real-world deployment, we introduce a coarse-to-fine object localization module that combines LiDAR and camera inputs to provide continuous and robust scene perception. We validate PhysHSI on four representative interactive tasks--box carrying, sitting, lying, and standing up--in both simulation and real-world settings, demonstrating consistently high success rates, strong generalization across diverse task goals, and natural motion patterns.

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