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The VGLC: The Video Game Level Corpus

The VGLC: The Video Game Level Corpus

23 June 2016
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
ArXivPDFHTML

Papers citing "The VGLC: The Video Game Level Corpus"

23 / 23 papers shown
Title
Not All the Same: Understanding and Informing Similarity Estimation in
  Tile-Based Video Games
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
39
1
0
28 Feb 2024
Active Learning for Classifying 2D Grid-Based Level Completability
Active Learning for Classifying 2D Grid-Based Level Completability
Mahsa Bazzaz
Seth Cooper
16
5
0
08 Sep 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
13
1
0
23 Oct 2022
tile2tile: Learning Game Filters for Platformer Style Transfer
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
Seth Cooper
CLIP
11
4
0
15 Aug 2022
Online Game Level Generation from Music
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
29
2
0
12 Jul 2022
Pixel VQ-VAEs for Improved Pixel Art Representation
Pixel VQ-VAEs for Improved Pixel Art Representation
Akash Saravanan
Matthew J. Guzdial
19
8
0
23 Mar 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
23
7
0
09 Mar 2022
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
9
10
0
07 Oct 2021
Toward Co-creative Dungeon Generation via Transfer Learning
Toward Co-creative Dungeon Generation via Transfer Learning
Zisen Zhou
Matthew J. Guzdial
GAN
20
4
0
27 Jul 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
19
8
0
27 Jul 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
25
40
0
30 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
10 Years of the PCG workshop: Past and Future Trends
10 Years of the PCG workshop: Past and Future Trends
Antonios Liapis
3DV
54
21
0
21 Mar 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
21
30
0
24 Feb 2021
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
19
26
0
17 Jul 2020
Tabletop Roleplaying Games as Procedural Content Generators
Tabletop Roleplaying Games as Procedural Content Generators
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
25
12
0
12 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
43
23
0
17 Jun 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications
  to Super Mario Bros
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
20
12
0
13 May 2020
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Simon Lucas
Vanessa Volz
31
46
0
24 Apr 2019
Intentional Computational Level Design
Intentional Computational Level Design
Ahmed Khalifa
M. Green
Gabriella A. B. Barros
Julian Togelius
16
51
0
18 Apr 2019
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
24
34
0
10 Sep 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
29
385
0
02 Feb 2017
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