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General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms

General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

28 February 2018
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
ArXivPDFHTML

Papers citing "General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms"

29 / 29 papers shown
Title
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Anurag Sarkar
Matthew J. Guzdial
Sam Snodgrass
A. Summerville
Tiago Machado
Gillian Smith
15
4
0
01 May 2023
Exploring Novel Quality Diversity Methods For Generalization in
  Reinforcement Learning
Exploring Novel Quality Diversity Methods For Generalization in Reinforcement Learning
Bradford T. Windsor
Brandon O'Shea
Mengxi Wu
38
0
0
26 Mar 2023
DanZero: Mastering GuanDan Game with Reinforcement Learning
DanZero: Mastering GuanDan Game with Reinforcement Learning
Yudong Lu
Jian Zhao
Youpeng Zhao
Wen-gang Zhou
Houqiang Li
19
6
0
31 Oct 2022
Start Small: Training Controllable Game Level Generators without
  Training Data by Learning at Multiple Sizes
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Yahia A. Zakaria
M. Fayek
M. Hadhoud
24
2
0
29 Sep 2022
Extended Intelligence
Extended Intelligence
D. Barack
Andrew Jaegle
33
5
0
15 Sep 2022
GriddlyJS: A Web IDE for Reinforcement Learning
GriddlyJS: A Web IDE for Reinforcement Learning
C. Bamford
Minqi Jiang
Mikayel Samvelyan
Tim Rocktaschel
OnRL
40
4
0
13 Jul 2022
The Ludii Game Description Language is Universal
The Ludii Game Description Language is Universal
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
ELM
17
3
0
01 May 2022
Developing a Successful Bomberman Agent
Developing a Successful Bomberman Agent
D. Kowalczyk
Jakub Kowalski
Hubert Obrzut
Michael Maras
Szymon Kosakowski
Radoslaw Miernik
37
1
0
17 Mar 2022
Transfer Dynamics in Emergent Evolutionary Curricula
Transfer Dynamics in Emergent Evolutionary Curricula
Aaron Dharna
Amy K. Hoover
Julian Togelius
Lisa Soros
27
6
0
03 Mar 2022
Evolving Curricula with Regret-Based Environment Design
Evolving Curricula with Regret-Based Environment Design
Jack Parker-Holder
Minqi Jiang
Michael Dennis
Mikayel Samvelyan
Jakob N. Foerster
Edward Grefenstette
Tim Rocktaschel
31
118
0
02 Mar 2022
MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning
  Research
MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research
Mikayel Samvelyan
Robert Kirk
Vitaly Kurin
Jack Parker-Holder
Minqi Jiang
Eric Hambro
Fabio Petroni
Heinrich Küttler
Edward Grefenstette
Tim Rocktaschel
OffRL
238
89
0
27 Sep 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
38
40
0
30 Jun 2021
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural
  Architectures for Real-Time Strategy Games
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games
Won Joon Yun
Sungwon Yi
Joongheon Kim
20
10
0
21 May 2021
Learning Controllable Content Generators
Learning Controllable Content Generators
Sam Earle
Maria Edwards
Ahmed Khalifa
Philip Bontrager
Julian Togelius
27
45
0
06 May 2021
Game Mechanic Alignment Theory and Discovery
Game Mechanic Alignment Theory and Discovery
M. Green
Ahmed Khalifa
Philip Bontrager
Rodrigo Canaan
Julian Togelius
28
3
0
20 Feb 2021
Designing Game Feel. A Survey
Designing Game Feel. A Survey
M. Pichlmair
Mads Johansen
AI4CE
11
20
0
18 Nov 2020
Rinascimento: using event-value functions for playing Splendor
Rinascimento: using event-value functions for playing Splendor
Ivan Bravi
Simon Lucas
27
2
0
10 Jun 2020
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina
Sam Devlin
Simon Lucas
Diego Perez-Liebana
21
21
0
27 Mar 2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
24
25
0
11 Feb 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
21
143
0
24 Jan 2020
A Survey of Deep Reinforcement Learning in Video Games
A Survey of Deep Reinforcement Learning in Video Games
Kun Shao
Zhentao Tang
Yuanheng Zhu
Nannan Li
Dongbin Zhao
OffRL
AI4TS
43
188
0
23 Dec 2019
Leveraging Procedural Generation to Benchmark Reinforcement Learning
Leveraging Procedural Generation to Benchmark Reinforcement Learning
K. Cobbe
Christopher Hesse
Jacob Hilton
John Schulman
45
541
0
03 Dec 2019
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Julian Togelius
27
1
0
06 Sep 2019
Foundations of Digital Archæoludology
Foundations of Digital Archæoludology
C. Browne
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
Michael Conrad
...
Abdallah Saffidine
Ulrich Schädler
Jorge Nuno Silva
A. Voogt
M. Winands
AI4CE
14
8
0
31 May 2019
A Local Approach to Forward Model Learning: Results on the Game of Life
  Game
A Local Approach to Forward Model Learning: Results on the Game of Life Game
Simon Lucas
Alexander Dockhorn
Vanessa Volz
Chris Bamford
Raluca D. Gaina
Ivan Bravi
Diego Perez-Liebana
Sanaz Mostaghim
R. Kruse
24
17
0
29 Mar 2019
Ordinal Monte Carlo Tree Search
Ordinal Monte Carlo Tree Search
Tobias Joppen
Johannes Furnkranz
13
2
0
14 Jan 2019
AtDelfi: Automatically Designing Legible, Full Instructions For Games
AtDelfi: Automatically Designing Legible, Full Instructions For Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Andy Nealen
Julian Togelius
VGen
26
25
0
11 Jul 2018
Game AI Research with Fast Planet Wars Variants
Game AI Research with Fast Planet Wars Variants
Simon Lucas
22
13
0
22 Jun 2018
Shallow decision-making analysis in General Video Game Playing
Shallow decision-making analysis in General Video Game Playing
Ivan Bravi
Jialin Liu
Diego Perez-Liebana
Simon Lucas
10
5
0
04 Jun 2018
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