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Let CONAN tell you a story: Procedural quest generation

Let CONAN tell you a story: Procedural quest generation

19 August 2018
Vincent Breault
Sébastien Ouellet
J. Davies
ArXiv (abs)PDFHTML

Papers citing "Let CONAN tell you a story: Procedural quest generation"

3 / 3 papers shown
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Yi-Chun Chen
Arnav Jhala
LM&Ro
406
1
0
31 Aug 2025
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative
  Structures
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresInternational Conference on Foundations of Digital Games (FDG), 2022
Alberto Alvarez
J. Font
Julian Togelius
127
15
0
11 Oct 2022
The Definition-Context-Purpose Paradigm and Other Insights from Industry
  Professionals About the Definition of a Quest
The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals About the Definition of a Quest
Kristen K. Yu
Matthew J. Guzdial
Nathan R Sturtevant
98
2
0
07 Oct 2021
1
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