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Intentional Computational Level Design

Intentional Computational Level Design

18 April 2019
Ahmed Khalifa
M. Green
Gabriella A. B. Barros
Julian Togelius
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Papers citing "Intentional Computational Level Design"

12 / 12 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
M. Green
Ahmed Khalifa
M. Charity
Julian Togelius
VGen
27
1
0
11 Apr 2022
Predicting Personas Using Mechanic Frequencies and Game State Traces
Predicting Personas Using Mechanic Frequencies and Game State Traces
M. Green
Ahmed Khalifa
M. Charity
Debosmita Bhaumik
Julian Togelius
25
3
0
24 Mar 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
23
7
0
09 Mar 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
18
8
0
03 Mar 2022
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
21
40
0
31 Mar 2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
16
25
0
11 Feb 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
27
23
0
07 Feb 2020
Covariance Matrix Adaptation for the Rapid Illumination of Behavior
  Space
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
Matthew C. Fontaine
Julian Togelius
Stefanos Nikolaidis
Amy K. Hoover
48
134
0
05 Dec 2019
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Julian Togelius
11
1
0
06 Sep 2019
Procedural Content Generation through Quality Diversity
Procedural Content Generation through Quality Diversity
Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
11
128
0
09 Jul 2019
Tree Search vs Optimization Approaches for Map Generation
Tree Search vs Optimization Approaches for Map Generation
Debosmita Bhaumik
Ahmed Khalifa
M. Green
Julian Togelius
11
4
0
27 Mar 2019
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