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Exploration Based Language Learning for Text-Based Games
v1v2 (latest)

Exploration Based Language Learning for Text-Based Games

International Joint Conference on Artificial Intelligence (IJCAI), 2020
24 January 2020
Andrea Madotto
Mahdi Namazifar
Joost Huizinga
Piero Molino
Adrien Ecoffet
H. Zheng
Alexandros Papangelis
Dian Yu
Chandra Khatri
Gokhan Tur
    LLMAG
ArXiv (abs)PDFHTML

Papers citing "Exploration Based Language Learning for Text-Based Games"

22 / 22 papers shown
Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgment
Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgment
Vanya Bannihatti Kumar
Divyanshu Goyal
Akhil Eppa
Neel Bhandari
ELMLRM
128
1
0
01 Oct 2025
PDDLEGO: Iterative Planning in Textual Environments
PDDLEGO: Iterative Planning in Textual Environments
Li Zhang
Peter Alexander Jansen
Tianyi Zhang
Peter Clark
Chris Callison-Burch
Niket Tandon
LM&Ro
199
17
0
30 May 2024
Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models
Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models
Cong Lu
Shengran Hu
Jeff Clune
LLMAG
609
28
0
24 May 2024
Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrations
Babysit A Language Model From Scratch: Interactive Language Learning by Trials and Demonstrations
Ziqiao Ma
Zekun Wang
Joyce Chai
439
14
0
22 May 2024
Augmenting Autotelic Agents with Large Language Models
Augmenting Autotelic Agents with Large Language Models
Cédric Colas
Laetitia Teodorescu
Pierre-Yves Oudeyer
Xingdi Yuan
Marc-Alexandre Côté
LLMAGLM&Ro
298
35
0
21 May 2023
Knowledge-enhanced Agents for Interactive Text Games
Knowledge-enhanced Agents for Interactive Text GamesInternational Conference on Knowledge Capture (K-CAP), 2023
P. Chhikara
Jiarui Zhang
Filip Ilievski
Jonathan M Francis
Kaixin Ma
LLMAG
349
9
0
08 May 2023
Conceptual Reinforcement Learning for Language-Conditioned Tasks
Conceptual Reinforcement Learning for Language-Conditioned TasksAAAI Conference on Artificial Intelligence (AAAI), 2023
Shaohui Peng
Xingui Hu
Rui Zhang
Jiaming Guo
Qi Yi
Rui Chen
Zidong Du
Ling Li
Qi Guo
Yunji Chen
OffRL
215
12
0
09 Mar 2023
A Song of Ice and Fire: Analyzing Textual Autotelic Agents in
  ScienceWorld
A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld
Laetitia Teodorescu
Eric Yuan
Marc-Alexandre Côté
Pierre-Yves Oudeyer
460
1
0
10 Feb 2023
Generative Personas That Behave and Experience Like Humans
Generative Personas That Behave and Experience Like HumansInternational Conference on Foundations of Digital Games (FDG), 2022
M. Barthet
Ahmed Khalifa
Antonios Liapis
Georgios N. Yannakakis
283
26
0
26 Aug 2022
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
TextWorldExpress: Simulating Text Games at One Million Steps Per SecondConference of the European Chapter of the Association for Computational Linguistics (EACL), 2022
Peter Alexander Jansen
Marc-Alexandre Côté
VLMLRM
407
10
0
01 Aug 2022
Automatic Exploration of Textual Environments with Language-Conditioned
  Autotelic Agents
Automatic Exploration of Textual Environments with Language-Conditioned Autotelic Agents
Laetitia Teodorescu
Xingdi Yuan
Marc-Alexandre Côté
Pierre-Yves Oudeyer
LLMAG
197
0
0
08 Jul 2022
Affordance Extraction with an External Knowledge Database for Text-Based
  Simulated Environments
Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments
P. Gelhausen
M. Fischer
G. Peters
237
1
0
01 Jul 2022
Multi-Stage Episodic Control for Strategic Exploration in Text Games
Multi-Stage Episodic Control for Strategic Exploration in Text GamesInternational Conference on Learning Representations (ICLR), 2022
Jens Tuyls
Shunyu Yao
Sham Kakade
Karthik Narasimhan
428
30
0
04 Jan 2022
Go-Blend behavior and affect
Go-Blend behavior and affect
M. Barthet
Antonios Liapis
Georgios N. Yannakakis
223
7
0
24 Sep 2021
A Survey of Text Games for Reinforcement Learning informed by Natural
  Language
A Survey of Text Games for Reinforcement Learning informed by Natural Language
P. Osborne
Heido Nomm
André Freitas
AI4CE
376
33
0
20 Sep 2021
A Systematic Survey of Text Worlds as Embodied Natural Language
  Environments
A Systematic Survey of Text Worlds as Embodied Natural Language Environments
Peter Alexander Jansen
LM&Ro
199
25
0
08 Jul 2021
Situated Language Learning via Interactive Narratives
Situated Language Learning via Interactive NarrativesPatterns (Patterns), 2021
Prithviraj Ammanabrolu
Mark O. Riedl
LM&Ro
248
11
0
18 Mar 2021
Learning to Generalize for Sequential Decision Making
Learning to Generalize for Sequential Decision MakingFindings (Findings), 2020
Xusen Yin
R. Weischedel
Jonathan May
OffRLLRM
158
7
0
05 Oct 2020
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies
  for Textual Worlds
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu
Ethan Tien
Matthew J. Hausknecht
Mark O. Riedl
LLMAG
323
53
0
12 Jun 2020
First return, then explore
First return, then exploreNature (Nature), 2020
Adrien Ecoffet
Joost Huizinga
Joel Lehman
Kenneth O. Stanley
Jeff Clune
829
425
0
27 Apr 2020
Learning Dynamic Belief Graphs to Generalize on Text-Based Games
Learning Dynamic Belief Graphs to Generalize on Text-Based GamesNeural Information Processing Systems (NeurIPS), 2020
Ashutosh Adhikari
Xingdi Yuan
Marc-Alexandre Côté
M. Zelinka
Marc-Antoine Rondeau
Romain Laroche
Pascal Poupart
Jian Tang
Adam Trischler
William L. Hamilton
AI4CE
444
88
0
21 Feb 2020
How To Avoid Being Eaten By a Grue: Exploration Strategies for
  Text-Adventure Agents
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Prithviraj Ammanabrolu
Ethan Tien
Z. Luo
Mark O. Riedl
311
13
0
19 Feb 2020
1
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