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Real-World Textured Things: a Repository of Textured Models Generated
  with Modern Photo-Reconstruction Tools

Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools

30 April 2020
A. Maggiordomo
F. Ponchio
Paolo Cignoni
M. Tarini
ArXivPDFHTML

Papers citing "Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools"

4 / 4 papers shown
Title
Deep-JGAC: End-to-End Deep Joint Geometry and Attribute Compression for Dense Colored Point Clouds
Deep-JGAC: End-to-End Deep Joint Geometry and Attribute Compression for Dense Colored Point Clouds
Yun Zhang
Zixi Guo
Linwei Zhu
C.-C. Jay Kuo
3DPC
84
0
0
25 Feb 2025
Simplifying Triangle Meshes in the Wild
Simplifying Triangle Meshes in the Wild
Hsueh-Ti Derek Liu
Xiaoting Zhang
Cem Yuksel
21
0
0
23 Sep 2024
Textured Mesh Quality Assessment: Large-Scale Dataset and Deep
  Learning-based Quality Metric
Textured Mesh Quality Assessment: Large-Scale Dataset and Deep Learning-based Quality Metric
Y. Nehmé
J. Delanoy
F. Dupont
Jean-Philippe Farrugia
P. Le Callet
Guillaume Lavoué
24
48
0
04 Feb 2022
HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D
  Models for Game Scenes Population
HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population
Ivan Kostiuk
Przemysław Stachura
S. Tadeja
Tomasz Trzciñski
P. Spurek
16
4
0
03 Aug 2021
1