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Game Level Clustering and Generation using Gaussian Mixture VAEs

Game Level Clustering and Generation using Gaussian Mixture VAEs

22 August 2020
Zhihan Yang
Anurag Sarkar
Seth Cooper
ArXiv (abs)PDFHTML

Papers citing "Game Level Clustering and Generation using Gaussian Mixture VAEs"

10 / 10 papers shown
Title
An improved tabular data generator with VAE-GMM integration
An improved tabular data generator with VAE-GMM integration
Patricia A. Apellániz
J. Parras
Santiago Zazo
95
12
0
12 Apr 2024
Reconstructing Existing Levels through Level Inpainting
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez
Mathew Guzdial
GAN
66
1
0
18 Sep 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
67
1
0
23 Oct 2022
Training Latent Variable Models with Auto-encoding Variational Bayes: A
  Tutorial
Training Latent Variable Models with Auto-encoding Variational Bayes: A Tutorial
Yang Zhi-Han
BDLDRL
72
6
0
16 Aug 2022
Latent Combinational Game Design
Latent Combinational Game Design
Anurag Sarkar
Seth Cooper
114
0
0
28 Jun 2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space
  through Differential Geometry
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
Miguel González Duque
Rasmus Berg Palm
Søren Hauberg
S. Risi
DiffM
86
6
0
31 May 2022
Ensemble Learning For Mega Man Level Generation
Ensemble Learning For Mega Man Level Generation
Bowei Li
Ruohan Chen
Yuqing Xue
Ricky Wang
Wenwen Li
Matthew J. Guzdial
GAN
77
3
0
27 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
91
14
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
107
31
0
24 Feb 2021
Deep Learning for Procedural Content Generation
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
127
146
0
09 Oct 2020
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