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TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

26 July 2021
Emily Halina
Matthew J. Guzdial
ArXivPDFHTML

Papers citing "TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games"

6 / 6 papers shown
Title
Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts
Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts
Jayeon Yi
Sungho Lee
Kyogu Lee
18
0
0
22 Nov 2023
Games for Artificial Intelligence Research: A Review and Perspectives
Games for Artificial Intelligence Research: A Review and Perspectives
Chengpeng Hu
Yunlong Zhao
Ziqi Wang
Haocheng Du
Jialin Liu
AI4CE
35
13
0
26 Apr 2023
Ordinal Regression for Difficulty Estimation of StepMania Levels
Ordinal Regression for Difficulty Estimation of StepMania Levels
Billy Joe Franks
Benjamin Dinkelmann
Sophie Fellenz
Marius Kloft
17
1
0
23 Jan 2023
Diversity-based Deep Reinforcement Learning Towards Multidimensional
  Difficulty for Fighting Game AI
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI
Emily Halina
Matthew J. Guzdial
24
3
0
04 Nov 2022
Online Game Level Generation from Music
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
29
2
0
12 Jul 2022
Threshold Designer Adaptation: Improved Adaptation for Designers in
  Co-creative Systems
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems
Emily Halina
Matthew J. Guzdial
15
5
0
19 May 2022
1