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Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition
  Using Inter- and Intra-body Graphs

Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs

26 July 2022
Yoshiki Ito
Quan Kong
Kenichi Morita
Tomoaki Yoshinaga
    3DH
ArXivPDFHTML

Papers citing "Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs"

3 / 3 papers shown
Title
Loose Social-Interaction Recognition in Real-world Therapy Scenarios
Loose Social-Interaction Recognition in Real-world Therapy Scenarios
Abid Ali
Rui Dai
Ashish Marisetty
Guillaume Astruc
Monique Thonnat
J. Odobez
Susanne Thümmler
Francois Bremond
24
1
0
30 Sep 2024
Two-stream Multi-level Dynamic Point Transformer for Two-person
  Interaction Recognition
Two-stream Multi-level Dynamic Point Transformer for Two-person Interaction Recognition
Yao Liu
Gangfeng Cui
Jiahui Luo
Xiaojun Chang
L. Yao
ViT
3DPC
16
5
0
22 Jul 2023
Learning Connectivity with Graph Convolutional Networks for
  Skeleton-based Action Recognition
Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition
H. Sahbi
GNN
10
27
0
06 Dec 2021
1