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Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender,
  and Gaming Experience

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2023
25 February 2023
Panagiotis Kourtesis
Josie Linnell
Rayaan Amir
F. Argelaguet
Sarah E. MacPherson
ArXiv (abs)PDFHTML

Papers citing "Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience"

5 / 5 papers shown
Title
A review on Machine Learning based User-Centric Multimedia Streaming
  Techniques
A review on Machine Learning based User-Centric Multimedia Streaming TechniquesComputer Communications (Comput. Commun.), 2024
Monalisa Ghosh
Chetna Singhal
255
2
0
24 Nov 2024
A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical
  Challenges in the Metaverse
A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the MetaverseMultimodal Technologies and Interaction (MTI), 2024
Panagiotis Kourtesis
121
45
0
07 Nov 2024
The Trail Making Test in Virtual Reality (TMT-VR): The Effects of
  Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults
The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young AdultsApplied Sciences (AS), 2024
Evgenia Giatzoglou
Panagiotis Vorias
Ryan Kemm
Irene Karayianni
Chrysanthi Nega
Panagiotis Kourtesis
135
6
0
30 Oct 2024
Examination of Cybersickness in Virtual Reality: The Role of Individual
  Differences, Effects on Cognitive Functions & Motor Skills, and Intensity
  Differences During and After Immersion
Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After ImmersionVirtual Worlds (VW), 2023
Panagiotis Kourtesis
Agapi Papadopoulou
Petros Roussos
144
36
0
26 Oct 2023
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in
  Immersive Virtual Reality
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality
Seonghoon Kang
Yechan Yang
G. Kim
Hanseob Kim
257
0
0
10 Aug 2023
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