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Navigates Like Me: Understanding How People Evaluate Human-Like AI in
  Video Games

Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

2 March 2023
Stephanie Milani
Arthur Juliani
Ida Momennejad
Raluca Georgescu
Jaroslaw Rzepecki
Alison Shaw
Gavin Costello
Fei Fang
Sam Devlin
Katja Hofmann
ArXivPDFHTML

Papers citing "Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games"

6 / 6 papers shown
Title
Eval-PPO: Building an Efficient Threat Evaluator Using Proximal Policy Optimization
Eval-PPO: Building an Efficient Threat Evaluator Using Proximal Policy Optimization
Wuzhou Sun
Siyi Li
Qingxiang Zou
Zixing Liao
AAML
56
0
0
15 Mar 2025
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen
Maria Kaselimi
Sam Snodgrass
Miruna Vozaru
Matthew Schlegel
...
Albert Wang
Christoffer Holmgård
Georgios N. Yannakakis
S. Risi
Julian Togelius
39
0
0
03 Jan 2025
Reinforcement Learning for High-Level Strategic Control in Tower Defense
  Games
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Joakim Bergdahl
Alessandro Sestini
Linus Gisslén
25
0
0
12 Jun 2024
Will GPT-4 Run DOOM?
Will GPT-4 Run DOOM?
Adrian de Wynter
LM&Ro
MLLM
33
5
0
08 Mar 2024
Learning to Terminate in Object Navigation
Learning to Terminate in Object Navigation
Yuhang Song
Anh Nguyen
Chun-Yi Lee
17
3
0
28 Sep 2023
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via
  Adaptive Behavioral Costs in 3D Games
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
Kuo-Hao Ho
Ping-Chun Hsieh
Chiu-Chou Lin
You-Ren Luo
Feng-Jian Wang
I-Chen Wu
17
0
0
27 Sep 2023
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