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Procedural Content Generation via Machine Learning (PCGML)

Procedural Content Generation via Machine Learning (PCGML)

2 February 2017
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
    3DV
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Papers citing "Procedural Content Generation via Machine Learning (PCGML)"

10 / 60 papers shown
Title
Mech-Elites: Illuminating the Mechanic Space of GVGAI
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
13
25
0
11 Feb 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
27
23
0
07 Feb 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
13
143
0
24 Jan 2020
Procedural Content Generation through Quality Diversity
Procedural Content Generation through Quality Diversity
Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
11
128
0
09 Jul 2019
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Simon Lucas
Vanessa Volz
31
46
0
24 Apr 2019
An Interaction Framework for Studying Co-Creative AI
An Interaction Framework for Studying Co-Creative AI
Matthew J. Guzdial
Mark O. Riedl
21
37
0
22 Mar 2019
Reinforcement Learning for Improving Agent Design
Reinforcement Learning for Improving Agent Design
David R Ha
27
124
0
09 Oct 2018
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
24
34
0
10 Sep 2018
Player Experience Extraction from Gameplay Video
Player Experience Extraction from Gameplay Video
Zijin Luo
Matthew J. Guzdial
N. Liao
Mark O. Riedl
16
15
0
06 Sep 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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