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Procedural Content Generation via Machine Learning (PCGML)

Procedural Content Generation via Machine Learning (PCGML)

2 February 2017
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
    3DV
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Papers citing "Procedural Content Generation via Machine Learning (PCGML)"

50 / 59 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
In-Chang Baek
Sung-Hyun Kim
Seo-Young Lee
Dong-Hyeun Kim
Kyung-Joong Kim
56
0
0
16 Mar 2025
Axiomatic Explainer Globalness via Optimal Transport
Axiomatic Explainer Globalness via Optimal Transport
Davin Hill
Josh Bone
A. Masoomi
Max Torop
Jennifer Dy
102
1
0
13 Mar 2025
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
Moonshine: Distilling Game Content Generators into Steerable Generative Models
Moonshine: Distilling Game Content Generators into Steerable Generative Models
Yuhe Nie
Michael Middleton
Tim Merino
Nidhushan Kanagaraja
Ashutosh Kumar
Zhan Zhuang
Julian Togelius
50
0
0
18 Aug 2024
Grammar-based Game Description Generation using Large Language Models
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
59
2
0
24 Jul 2024
Not All the Same: Understanding and Informing Similarity Estimation in
  Tile-Based Video Games
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
39
1
0
28 Feb 2024
PCGPT: Procedural Content Generation via Transformers
PCGPT: Procedural Content Generation via Transformers
Sajad Mohaghegh
Mohammad Amin Ramezan Dehnavi
Golnoosh Abdollahinejad
Matin Hashemi
ViT
16
2
0
03 Oct 2023
Active Learning for Classifying 2D Grid-Based Level Completability
Active Learning for Classifying 2D Grid-Based Level Completability
Mahsa Bazzaz
Seth Cooper
16
5
0
08 Sep 2023
Solving Witness-type Triangle Puzzles Faster with an Automatically
  Learned Human-Explainable Predicate
Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate
J. Stevens
V. Bulitko
David Thue
16
1
0
04 Aug 2023
Procedural content generation of puzzle games using conditional
  generative adversarial networks
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
14
14
0
26 Jun 2023
Level Generation Through Large Language Models
Level Generation Through Large Language Models
Graham Todd
Sam Earle
Muhammad Umair Nasir
M. Green
Julian Togelius
19
74
0
11 Feb 2023
Hierarchically Composing Level Generators for the Creation of Complex
  Structures
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
32
9
0
03 Feb 2023
Developing a Framework for Heterotopias as Discursive Playgrounds: A
  Comparative Analysis of Non-Immersive and Immersive Technologies
Developing a Framework for Heterotopias as Discursive Playgrounds: A Comparative Analysis of Non-Immersive and Immersive Technologies
Elif Hilal Korkut
Elif Surer
8
4
0
20 Jan 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
13
1
0
23 Oct 2022
tile2tile: Learning Game Filters for Platformer Style Transfer
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
Seth Cooper
CLIP
11
4
0
15 Aug 2022
Combining Evolutionary Search with Behaviour Cloning for Procedurally
  Generated Content
Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
Nicholas Muir
Steven D. James
19
0
0
29 Jul 2022
GriddlyJS: A Web IDE for Reinforcement Learning
GriddlyJS: A Web IDE for Reinforcement Learning
C. Bamford
Minqi Jiang
Mikayel Samvelyan
Tim Rocktaschel
OnRL
38
4
0
13 Jul 2022
Online Game Level Generation from Music
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
29
2
0
12 Jul 2022
Deep Surrogate Assisted Generation of Environments
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
48
35
0
09 Jun 2022
Procedural Content Generation using Neuroevolution and Novelty Search
  for Diverse Video Game Levels
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Michael Beukman
C. Cleghorn
Steven D. James
21
15
0
14 Apr 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
23
7
0
09 Mar 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
18
8
0
03 Mar 2022
Evolving Curricula with Regret-Based Environment Design
Evolving Curricula with Regret-Based Environment Design
Jack Parker-Holder
Minqi Jiang
Michael Dennis
Mikayel Samvelyan
Jakob N. Foerster
Edward Grefenstette
Tim Rocktaschel
31
117
0
02 Mar 2022
GenéLive! Generating Rhythm Actions in Love Live!
GenéLive! Generating Rhythm Actions in Love Live!
Atsushi Takada
Daichi Yamazaki
Likun Liu
Yudai Yoshida
Nyamkhuu Ganbat
T. Shimotomai
Taiga Yamamoto
Daisuke Sakurai
Naoki Hamada
VLM
25
4
0
25 Feb 2022
The Impact of Visualizing Design Gradients for Human Designers
The Impact of Visualizing Design Gradients for Human Designers
Matthew J. Guzdial
Nathan R Sturtevant
Carolyn Yang
25
3
0
07 Oct 2021
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
9
10
0
07 Oct 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
16
8
0
27 Jul 2021
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Emily Halina
Matthew J. Guzdial
19
10
0
26 Jul 2021
Comparing PCG metrics with Human Evaluation in Minecraft Settlement
  Generation
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Jean-Baptiste Hervé
Christoph Salge
11
12
0
06 Jul 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
25
40
0
30 Jun 2021
Discovering Generalizable Skills via Automated Generation of Diverse
  Tasks
Discovering Generalizable Skills via Automated Generation of Diverse Tasks
Kuan Fang
Yuke Zhu
Silvio Savarese
Li Fei-Fei
46
6
0
26 Jun 2021
On the Importance of Environments in Human-Robot Coordination
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
Stefanos Nikolaidis
33
55
0
21 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
AI in (and for) Games
AI in (and for) Games
K. Karpouzis
George Tsatiris
11
2
0
07 May 2021
MarioNette: Self-Supervised Sprite Learning
MarioNette: Self-Supervised Sprite Learning
Dmitriy Smirnov
Michael Gharbi
Matthew Fisher
Vitor Campagnolo Guizilini
Alexei A. Efros
Justin Solomon
SSL
OCL
74
37
0
29 Apr 2021
Level Generation for Angry Birds with Sequential VAE and Latent Variable
  Evolution
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
19
11
0
13 Apr 2021
SuSketch: Surrogate Models of Gameplay as a Design Assistant
SuSketch: Surrogate Models of Gameplay as a Design Assistant
Panagiotis Migkotzidis
Antonios Liapis
15
13
0
22 Mar 2021
10 Years of the PCG workshop: Past and Future Trends
10 Years of the PCG workshop: Past and Future Trends
Antonios Liapis
3DV
54
21
0
21 Mar 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
18
30
0
24 Feb 2021
Applied Machine Learning for Games: A Graduate School Course
Applied Machine Learning for Games: A Graduate School Course
Yilei Zeng
Aayush Shah
Jameson Thai
M. Zyda
AI4CE
9
3
0
30 Nov 2020
Mixed-Initiative Level Design with RL Brush
Mixed-Initiative Level Design with RL Brush
Omar Delarosa
Hang Dong
Mindy Ruan
Ahmed Khalifa
Julian Togelius
21
27
0
06 Aug 2020
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
19
26
0
17 Jul 2020
Tabletop Roleplaying Games as Procedural Content Generators
Tabletop Roleplaying Games as Procedural Content Generators
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
25
12
0
12 Jul 2020
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
19
10
0
26 May 2020
Finding Game Levels with the Right Difficulty in a Few Trials through
  Intelligent Trial-and-Error
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error
Miguel González Duque
Rasmus Berg Palm
David R Ha
S. Risi
23
32
0
15 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications
  to Super Mario Bros
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
20
12
0
13 May 2020
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
18
40
0
31 Mar 2020
Learning the Designer's Preferences to Drive Evolution
Learning the Designer's Preferences to Drive Evolution
Alberto Alvarez
J. Font
21
8
0
06 Mar 2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
11
25
0
11 Feb 2020
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