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1702.00539
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Procedural Content Generation via Machine Learning (PCGML)
IEEE Transactions on Games (TG), 2017
2 February 2017
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
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Papers citing
"Procedural Content Generation via Machine Learning (PCGML)"
50 / 175 papers shown
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle
Zehua Jiang
Eugene Vinitsky
Julian Togelius
179
0
0
06 Oct 2025
Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning
IEEE Transactions on Artificial Intelligence (IEEE TAI), 2025
Qingquan Zhang
Ziqi Wang
Yuchen Li
Keyuan Zhang
Bo Yuan
Jialin Liu
330
2
0
29 Sep 2025
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki
Parsa Rahmati
Richard Zhao
99
0
0
28 Sep 2025
Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action
Victoire Hervé
Henrik Warpefelt
Christoph Salge
87
0
0
23 Sep 2025
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments
Franklin Yiu
Mohan Lu
Nina Li
Kevin Joseph
Tianxu Zhang
Julian Togelius
Timothy Merino
Sam Earle
205
1
0
12 Sep 2025
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Yi-Chun Chen
Arnav Jhala
LM&Ro
398
1
0
31 Aug 2025
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu
Clark Verbrugge
164
2
0
25 Aug 2025
Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation
In-Chang Baek
Seoyoung Lee
Sung-Hyun Kim
Geumhwan Hwang
KyungJoong Kim
168
2
0
13 Aug 2025
Level Generation with Constrained Expressive Range
International Conference on Foundations of Digital Games (FDG), 2025
Mahsa Bazzaz
Seth Cooper
193
1
0
04 Apr 2025
AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction
Junhao Cheng
Yuying Ge
Yixiao Ge
Jing Liao
Mingyu Ding
VGen
AI4CE
482
7
0
01 Apr 2025
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
International Conference on Foundations of Digital Games (FDG), 2025
Ahmed Khalifa
Roberto Gallotta
M. Barthet
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
454
2
0
27 Mar 2025
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
IEEE Transactions on Games (IEEE Trans. Games), 2024
Florian Rupp
Manuel Eberhardinger
Kai Eckert
331
6
0
24 Mar 2025
Word2Minecraft: Generating 3D Game Levels through Large Language Models
Shuo Huang
Muhammad Umair Nasir
Steven D. James
Julian Togelius
319
2
0
18 Mar 2025
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
In-Chang Baek
Sung-Hyun Kim
Seo-Young Lee
Dong-Hyeun Kim
Kyung-Joong Kim
491
3
0
16 Mar 2025
Axiomatic Explainer Globalness via Optimal Transport
International Conference on Artificial Intelligence and Statistics (AISTATS), 2024
Davin Hill
Josh Bone
A. Masoomi
Max Torop
Jennifer Dy
555
2
0
13 Mar 2025
Measuring Diversity of Game Scenarios
IEEE Transactions on Games (IEEE Trans. Games), 2024
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
470
9
0
17 Jan 2025
User-Generated Content and Editors in Games: A Comprehensive Survey
Yuyue Liu
Haihan Duan
Wei Cai
262
0
0
18 Dec 2024
Guided Game Level Repair via Explainable AI
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2024
Mahsa Bazzaz
Seth Cooper
435
5
0
30 Oct 2024
Unbounded: A Generative Infinite Game of Character Life Simulation
International Conference on Learning Representations (ICLR), 2024
Jialu Li
Yuanzhen Li
Neal Wadhwa
Yael Pritch
David E. Jacobs
Michael Rubinstein
Joey Tianyi Zhou
Nataniel Ruiz
VGen
AI4CE
374
14
0
24 Oct 2024
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2024
Mahdi Farrokhi Maleki
Richard Zhao
3DV
210
31
0
21 Oct 2024
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
International Conference on Human Factors in Computing Systems (CHI), 2024
Sam Earle
Samyak Parajuli
Andrzej Banburski-Fahey
350
20
0
02 Oct 2024
Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness
International Conference on Human Factors in Computing Systems (CHI), 2024
Qinshi Zhang
Ruoyu Wen
Zijian Ding
Latisha Besariani Hendra
Ray LC
LLMAG
363
15
0
13 Sep 2024
Improving Conditional Level Generation using Automated Validation in Match-3 Games
IEEE Transactions on Games (IEEE Trans. Games), 2024
Monica Villanueva Aylagas
Joakim Bergdahl
Jonas Gillberg
Alessandro Sestini
Theodor Tolstoy
Linus Gisslén
250
3
0
10 Sep 2024
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators
Sam Earle
Zehua Jiang
Julian Togelius
355
6
0
22 Aug 2024
Moonshine: Distilling Game Content Generators into Steerable Generative Models
AAAI Conference on Artificial Intelligence (AAAI), 2024
Yuhe Nie
Michael Middleton
Tim Merino
Nidhushan Kanagaraja
Ashutosh Kumar
Zhan Zhuang
Julian Togelius
394
3
0
18 Aug 2024
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
376
10
0
24 Jul 2024
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
Florian Rupp
Kai Eckert
278
4
0
15 Jul 2024
3D Building Generation in Minecraft via Large Language Models
Shiying Hu
Zengrong Huang
Chengpeng Hu
Jialin Liu
270
4
0
13 Jun 2024
Corporate Communication Companion (CCC): An LLM-empowered Writing Assistant for Workplace Social Media
Zhuoran Lu
Sheshera Mysore
Tara Safavi
Jennifer Neville
Longqi Yang
Mengting Wan
308
18
0
07 May 2024
Word2World: Generating Stories and Worlds through Large Language Models
Muhammad Umair Nasir
Steven D. James
Julian Togelius
341
23
0
06 May 2024
On the Evaluation of Procedural Level Generation Systems
Oliver Withington
Michael Cook
L. Tokarchuk
179
6
0
29 Apr 2024
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
Sam Earle
Filippos Kokkinos
Yuhe Nie
Julian Togelius
Roberta Raileanu
277
17
0
23 Apr 2024
Game Generation via Large Language Models
Chengpeng Hu
Yunlong Zhao
Jialin Liu
393
21
0
11 Apr 2024
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
296
2
0
28 Feb 2024
Large Language Models and Games: A Survey and Roadmap
Roberto Gallotta
Graham Todd
Marvin Zammit
Sam Earle
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
LLMAG
LM&MA
AI4CE
LRM
543
149
0
28 Feb 2024
Video as the New Language for Real-World Decision Making
Sherry Yang
Jacob Walker
Jack Parker-Holder
Yilun Du
Jake Bruce
Andre Barreto
Pieter Abbeel
Dale Schuurmans
VGen
344
93
0
27 Feb 2024
CharNeRF: 3D Character Generation from Concept Art
Eddy Chu
Yiyang Chen
Chedy Raissi
Anand Bhojan
3DH
211
3
0
27 Feb 2024
Genie: Generative Interactive Environments
Jake Bruce
Michael Dennis
Ashley D. Edwards
Jack Parker-Holder
Yuge Shi
...
Konrad Zolna
Jeff Clune
Nando de Freitas
Satinder Singh
Tim Rocktaschel
VGen
VLM
399
475
0
23 Feb 2024
Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem
Davor Hafnar
Jure Demsar
352
1
0
15 Feb 2024
Evolutionary Machine Learning and Games
Julian Togelius
Ahmed Khalifa
Sam Earle
M. Green
Lisa Soros
338
1
0
20 Nov 2023
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya
Damon Daylamani-Zad
Harry Agius
403
7
0
16 Nov 2023
The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games
M. Zamorano
Carlos Cetina
Federica Sarro
198
3
0
08 Nov 2023
SmoothHess: ReLU Network Feature Interactions via Stein's Lemma
Neural Information Processing Systems (NeurIPS), 2023
Max Torop
A. Masoomi
Davin Hill
Kivanc Kose
Stratis Ioannidis
Jennifer Dy
360
7
0
01 Nov 2023
PCGPT: Procedural Content Generation via Transformers
Sajad Mohaghegh
Mohammad Amin Ramezan Dehnavi
Golnoosh Abdollahinejad
Matin Hashemi
ViT
242
4
0
03 Oct 2023
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Emily Halina
Matthew J. Guzdial
136
1
0
18 Sep 2023
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Johor Jara Gonzalez
Seth Cooper
Mathew Guzdial
AI4CE
247
7
0
18 Sep 2023
Reconstructing Existing Levels through Level Inpainting
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Johor Jara Gonzalez
Mathew Guzdial
GAN
326
2
0
18 Sep 2023
Exploring Minecraft Settlement Generators with Generative Shift Analysis
Jean-Baptiste Hervé
Oliver Withington
Marion Hervé
L. Tokarchuk
Christoph Salge
313
2
0
11 Sep 2023
Active Learning for Classifying 2D Grid-Based Level Completability
Mahsa Bazzaz
Seth Cooper
206
5
0
08 Sep 2023
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Frederic Abraham
Matthew Stephenson
GAN
198
3
0
05 Sep 2023
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