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Deep Learning for Video Game Playing

Deep Learning for Video Game Playing

25 August 2017
Niels Justesen
Philip Bontrager
Julian Togelius
S. Risi
    VLM
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Papers citing "Deep Learning for Video Game Playing"

13 / 13 papers shown
Title
Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations
Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations
Abdelrhman Shaheen
Anas Badr
Ali Abohendy
Hatem Alsaadawy
Nadine Alsayad
52
0
0
14 Feb 2025
A Comprehensive Overview and Comparative Analysis on Deep Learning Models: CNN, RNN, LSTM, GRU
A Comprehensive Overview and Comparative Analysis on Deep Learning Models: CNN, RNN, LSTM, GRU
Farhad Shiri
Thinagaran Perumal
N. Mustapha
Raihani Mohamed
AILaw
SyDa
ELM
AI4TS
35
123
0
27 May 2023
User-centric Heterogeneous-action Deep Reinforcement Learning for
  Virtual Reality in the Metaverse over Wireless Networks
User-centric Heterogeneous-action Deep Reinforcement Learning for Virtual Reality in the Metaverse over Wireless Networks
Wen-li Yu
Terence Jie Chua
Junfeng Zhao
EgoV
19
18
0
03 Feb 2023
Representation Learning for Continuous Action Spaces is Beneficial for
  Efficient Policy Learning
Representation Learning for Continuous Action Spaces is Beneficial for Efficient Policy Learning
Tingting Zhao
Ying Wang
Weidong Sun
Yarui Chen
Gang Niu
Masashi Sugiyama
11
1
0
23 Nov 2022
Deep Instance Segmentation and Visual Servoing to Play Jenga with a
  Cost-Effective Robotic System
Deep Instance Segmentation and Visual Servoing to Play Jenga with a Cost-Effective Robotic System
Luca Marchionna
G. Pugliese
Mauro Martini
Simone Angarano
Francesco Salvetti
Marcello Chiaberge
23
2
0
15 Nov 2022
Learning to Generalize with Object-centric Agents in the Open World
  Survival Game Crafter
Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter
Aleksandar Stanić
Yujin Tang
David R Ha
Jürgen Schmidhuber
ELM
16
11
0
05 Aug 2022
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and
  Competition for AI
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI
Alejandro Estaben
César Díaz
R. Montoliu
Diego Pérez-Liebana
21
1
0
18 Sep 2020
Rotation, Translation, and Cropping for Zero-Shot Generalization
Rotation, Translation, and Cropping for Zero-Shot Generalization
Chang Ye
Ahmed Khalifa
Philip Bontrager
Julian Togelius
11
38
0
27 Jan 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
13
142
0
24 Jan 2020
Hindsight Trust Region Policy Optimization
Hindsight Trust Region Policy Optimization
Hanbo Zhang
Site Bai
Xuguang Lan
David Hsu
Nanning Zheng
14
8
0
29 Jul 2019
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
Automated Curriculum Learning by Rewarding Temporally Rare Events
Automated Curriculum Learning by Rewarding Temporally Rare Events
Niels Justesen
S. Risi
OffRL
11
20
0
19 Mar 2018
Stabilising Experience Replay for Deep Multi-Agent Reinforcement
  Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Jakob N. Foerster
Nantas Nardelli
Gregory Farquhar
Triantafyllos Afouras
Philip H. S. Torr
Pushmeet Kohli
Shimon Whiteson
OffRL
109
592
0
28 Feb 2017
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