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Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network

Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

2 May 2018
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
    GAN
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Papers citing "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network"

17 / 117 papers shown
Title
Conceptual Game Expansion
Conceptual Game Expansion
Matthew J. Guzdial
Mark O. Riedl
20
9
0
22 Feb 2020
Learning to Generate Levels From Nothing
Learning to Generate Levels From Nothing
Philip Bontrager
Julian Togelius
GAN
10
16
0
12 Feb 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
14
21
0
07 Feb 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
6
142
0
24 Jan 2020
Generative Adversarial Network Rooms in Generative Graph Grammar
  Dungeons for The Legend of Zelda
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda
Jake Gutierrez
Jacob Schrum
AI4CE
GAN
11
26
0
14 Jan 2020
Increasing Generality in Machine Learning through Procedural Content
  Generation
Increasing Generality in Machine Learning through Procedural Content Generation
S. Risi
Julian Togelius
10
104
0
29 Nov 2019
CG-GAN: An Interactive Evolutionary GAN-based Approach for Facial
  Composite Generation)
CG-GAN: An Interactive Evolutionary GAN-based Approach for Facial Composite Generation)
N. Zaltron
Luisa Zurlo
S. Risi
GAN
CVBM
6
28
0
28 Nov 2019
Bootstrapping Conditional GANs for Video Game Level Generation
Bootstrapping Conditional GANs for Video Game Level Generation
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
GAN
16
86
0
03 Oct 2019
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Simon Lucas
Vanessa Volz
23
46
0
24 Apr 2019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game
  Level Editor Affects Creators
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
Matthew J. Guzdial
N. Liao
Jonathan Chen
Shao-Yu Chen
Shukan Shah
Vishwa Shah
Josh Reno
Gillian Smith
Mark O. Riedl
12
134
0
18 Jan 2019
LoGAN: Generating Logos with a Generative Adversarial Neural Network
  Conditioned on color
LoGAN: Generating Logos with a Generative Adversarial Neural Network Conditioned on color
Ajkel Mino
Gerasimos Spanakis
GAN
VLM
11
27
0
23 Oct 2018
Reinforcement Learning for Improving Agent Design
Reinforcement Learning for Improving Agent Design
David R Ha
19
109
0
09 Oct 2018
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
16
32
0
10 Sep 2018
Illuminating Generalization in Deep Reinforcement Learning through
  Procedural Level Generation
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Niels Justesen
R. Torrado
Philip Bontrager
Ahmed Khalifa
Julian Togelius
S. Risi
18
168
0
28 Jun 2018
Re-evaluating Evaluation
Re-evaluating Evaluation
David Balduzzi
K. Tuyls
Julien Perolat
T. Graepel
MoMe
8
96
0
07 Jun 2018
Transfer Learning for Related Reinforcement Learning Tasks via
  Image-to-Image Translation
Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation
Shani Gamrian
Yoav Goldberg
19
103
0
31 May 2018
Deep Learning for Video Game Playing
Deep Learning for Video Game Playing
Niels Justesen
Philip Bontrager
Julian Togelius
S. Risi
VLM
16
188
0
25 Aug 2017
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