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1805.00728
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Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
2 May 2018
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
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Papers citing
"Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network"
50 / 117 papers shown
Title
On Linking Level Segments
Colan F. Biemer
Seth Cooper
15
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GenéLive! Generating Rhythm Actions in Love Live!
Atsushi Takada
Daichi Yamazaki
Likun Liu
Yudai Yoshida
Nyamkhuu Ganbat
T. Shimotomai
Taiga Yamamoto
Daisuke Sakurai
Naoki Hamada
VLM
17
4
0
25 Feb 2022
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Matthew Siper
Ahmed Khalifa
Julian Togelius
GAN
11
16
0
21 Feb 2022
Learning Synthetic Environments and Reward Networks for Reinforcement Learning
Fabio Ferreira
Thomas Nierhoff
Andreas Saelinger
Frank Hutter
19
4
0
06 Feb 2022
COIL: Constrained Optimization in Learned Latent Space: Learning Representations for Valid Solutions
Peter J Bentley
Soo Ling Lim
Adam Gaier
Linh-Tam Tran
32
8
0
04 Feb 2022
Automated Reinforcement Learning (AutoRL): A Survey and Open Problems
Jack Parker-Holder
Raghunandan Rajan
Xingyou Song
André Biedenkapp
Yingjie Miao
...
Vu-Linh Nguyen
Roberto Calandra
Aleksandra Faust
Frank Hutter
Marius Lindauer
AI4CE
19
85
0
11 Jan 2022
Adapting Procedural Content Generation to Player Personas Through Evolution
Pedro M. A. Fernandes
Jonathan Jørgensen
N. T. Poldervaart
9
5
0
07 Dec 2021
Ensemble Learning For Mega Man Level Generation
Bowei Li
Ruohan Chen
Yuqing Xue
Ricky Wang
Wenwen Li
Matthew J. Guzdial
GAN
18
2
0
27 Jul 2021
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning
Mathias Löwe
Jennifer Villareale
Evan Freed
Aleksanteri Sladek
Jichen Zhu
S. Risi
AAML
20
5
0
05 Jul 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
12
40
0
30 Jun 2021
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
S. Nikolaidis
18
55
0
21 Jun 2021
World-GAN: a Generative Model for Minecraft Worlds
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
SyDa
GAN
17
17
0
18 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
11
14
0
17 Jun 2021
Differentiable Quality Diversity
Matthew C. Fontaine
S. Nikolaidis
24
73
0
07 Jun 2021
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations
Jacob Schrum
Benjamin Capps
Kirby Steckel
Vanessa Volz
S. Risi
GAN
11
3
0
27 May 2021
Fast Game Content Adaptation Through Bayesian-based Player Modelling
Miguel González Duque
Rasmus Berg Palm
S. Risi
13
11
0
18 May 2021
Learning Controllable Content Generators
Sam Earle
Maria Edwards
Ahmed Khalifa
Philip Bontrager
Julian Togelius
11
45
0
06 May 2021
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
16
11
0
13 Apr 2021
Creativity and Machine Learning: A Survey
Giorgio Franceschelli
Mirco Musolesi
VLM
AI4CE
19
37
0
06 Apr 2021
Convergence Rate of the (1+1)-Evolution Strategy with Success-Based Step-Size Adaptation on Convex Quadratic Functions
Daiki Morinaga
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
6
8
0
02 Mar 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
11
30
0
24 Feb 2021
GradFreeBits: Gradient Free Bit Allocation for Dynamic Low Precision Neural Networks
Ben Bodner
G. B. Shalom
Eran Treister
MQ
11
2
0
18 Feb 2021
Evolving GAN Formulations for Higher Quality Image Synthesis
Santiago Gonzalez
Mohak Kant
Risto Miikkulainen
GAN
16
4
0
17 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
11
20
0
19 Jan 2021
AdaDGS: An adaptive black-box optimization method with a nonlocal directional Gaussian smoothing gradient
Hoang Tran
Guannan Zhang
19
8
0
03 Nov 2020
Video Game Level Repair via Mixed Integer Linear Programming
Hejia Zhang
Matthew C. Fontaine
Amy K. Hoover
Julian Togelius
B. Dilkina
S. Nikolaidis
GAN
27
30
0
13 Oct 2020
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
8
20
0
13 Oct 2020
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
9
108
0
09 Oct 2020
Explainability via Responsibility
Faraz Khadivpour
Matthew J. Guzdial
10
2
0
04 Oct 2020
EvolGAN: Evolutionary Generative Adversarial Networks
Baptiste Roziere
F. Teytaud
Vlad Hosu
Hanhe Lin
Jérémy Rapin
M. Zameshina
O. Teytaud
GAN
10
13
0
28 Sep 2020
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
6
20
0
22 Aug 2020
Game Level Clustering and Generation using Gaussian Mixture VAEs
Zhihan Yang
Anurag Sarkar
Seth Cooper
6
12
0
22 Aug 2020
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey
Aske Plaat
W. Kosters
Mike Preuss
BDL
OffRL
11
17
0
11 Aug 2020
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
GAN
12
34
0
04 Aug 2020
Efficient Generation of Structured Objects with Constrained Adversarial Networks
Luca Di Liello
Pierfrancesco Ardino
Jacopo Gobbi
Paolo Morettin
Stefano Teso
Andrea Passerini
GAN
19
31
0
26 Jul 2020
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
20
19
0
25 Jul 2020
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
6
22
0
17 Jul 2020
Tabletop Roleplaying Games as Procedural Content Generators
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
17
8
0
12 Jul 2020
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine
Ruilin Liu
Ahmed Khalifa
Jignesh Modi
Julian Togelius
Amy K. Hoover
S. Nikolaidis
GAN
28
76
0
11 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
32
23
0
17 Jun 2020
Explicit Gradient Learning
Mor Sinay
Elad Sarafian
Y. Louzoun
Noam Agmon
Sarit Kraus
OffRL
17
8
0
09 Jun 2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
11
10
0
26 May 2020
Multi-Objective level generator generation with Marahel
Ahmed Khalifa
Julian Togelius
12
9
0
17 May 2020
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error
Miguel González Duque
Rasmus Berg Palm
David R Ha
S. Risi
18
32
0
15 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
12
9
0
13 May 2020
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation
Jacob Schrum
Vanessa Volz
S. Risi
GAN
11
31
0
03 Apr 2020
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
10
52
0
31 Mar 2020
Discovering Representations for Black-box Optimization
Adam Gaier
A. Asteroth
Jean-Baptiste Mouret
DRL
17
7
0
09 Mar 2020
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar
Zhihan Yang
Seth Cooper
GAN
DRL
6
31
0
27 Feb 2020
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
S. Risi
Mike Preuss
27
45
0
24 Feb 2020
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