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2106.15877
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Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
30 June 2021
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
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Papers citing
"Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study"
22 / 22 papers shown
Title
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers
M. Barthet
Diogo Branco
Roberto Gallotta
Ahmed Khalifa
Georgios N. Yannakakis
36
1
0
23 Jul 2024
Affective Game Computing: A Survey
Georgios N. Yannakakis
Dávid Melhárt
11
14
0
25 Sep 2023
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez
Mathew Guzdial
GAN
18
1
0
18 Sep 2023
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
Hyeonchang Jeon
In-Chang Baek
Cheong-mok Bae
Taehwa Park
Wonsang You
Taegwan Ha
Hoyun Jung
Jinha Noh
Seungwon Oh
Kyung-Joong Kim
42
11
0
04 Jul 2023
RAMario: Experimental Approach to Reptile Algorithm -- Reinforcement Learning for Mario
Sanyam Jain
11
1
0
16 May 2023
Level Assembly as a Markov Decision Process
Colan F. Biemer
Seth Cooper
16
2
0
27 Apr 2023
Games for Artificial Intelligence Research: A Review and Perspectives
Chengpeng Hu
Yunlong Zhao
Ziqi Wang
Haocheng Du
Jialin Liu
AI4CE
28
10
0
26 Apr 2023
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
15
9
0
03 Feb 2023
Improving Deep Localized Level Analysis: How Game Logs Can Help
Natalie Bombardieri
Matthew J. Guzdial
22
0
0
07 Dec 2022
State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning
Ziqi Wang
Tianye Shu
Jialin Liu
OffRL
13
1
0
06 Dec 2022
Open-Ended Evolution for Minecraft Building Generation
M. Barthet
Antonios Liapis
Georgios N. Yannakakis
61
13
0
07 Sep 2022
Generative Personas That Behave and Experience Like Humans
M. Barthet
Ahmed Khalifa
Antonios Liapis
Georgios N. Yannakakis
11
19
0
26 Aug 2022
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
24
2
0
12 Jul 2022
Generating Game Levels of Diverse Behaviour Engagement
Keyuan Zhang
Jiayu Bai
Jialin Liu
32
3
0
05 Jul 2022
Mutation Models: Learning to Generate Levels by Imitating Evolution
Ahmed Khalifa
M. Green
Julian Togelius
21
10
0
11 Jun 2022
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Michael Beukman
C. Cleghorn
Steven D. James
21
14
0
14 Apr 2022
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
M. Green
Ahmed Khalifa
M. Charity
Julian Togelius
VGen
8
1
0
11 Apr 2022
Adapting Procedural Content Generation to Player Personas Through Evolution
Pedro M. A. Fernandes
Jonathan Jørgensen
N. T. Poldervaart
19
5
0
07 Dec 2021
Go-Blend behavior and affect
M. Barthet
Antonios Liapis
Georgios N. Yannakakis
14
7
0
24 Sep 2021
Keiki: Towards Realistic Danmaku Generation via Sequential GANs
Ziqi Wang
Jialin Liu
Georgios N. Yannakakis
9
3
0
07 Jul 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1