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MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in
  Unbounded Scenes

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

23 February 2023
Christian Reiser
Richard Szeliski
Dor Verbin
Pratul P. Srinivasan
B. Mildenhall
Andreas Geiger
Jonathan T. Barron
Peter Hedman
ArXivPDFHTML

Papers citing "MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes"

50 / 167 papers shown
Title
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car
  Reconstruction
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Xiaobiao Du
Haiyang Sun
Ming Lu
Tianqing Zhu
Xin Yu
21
2
0
24 Jul 2024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Zongyuan Yang
Baolin Liu
Yingde Song
Yongping Xiong
Lan Yi
Zhaohe Zhang
Xunbo Yu
3DGS
25
0
0
19 Jul 2024
NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for
  Real-Time Novel View Synthesis
NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis
Yubin Hu
Xiaoyang Guo
Yang Xiao
Jingwei Huang
Yong-Jin Liu
44
0
0
15 Jul 2024
HPC: Hierarchical Progressive Coding Framework for Volumetric Video
HPC: Hierarchical Progressive Coding Framework for Volumetric Video
Zihan Zheng
Houqiang Zhong
Qiang Hu
Xiaoyun Zhang
Li-Na Song
Ya Zhang
Yanfeng Wang
19
3
0
12 Jul 2024
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Nicolas Moënne-Loccoz
Ashkan Mirzaei
Or Perel
Riccardo de Lutio
Janick Martinez Esturo
Gavriel State
Sanja Fidler
Nicholas Sharp
Zan Gojcic
3DGS
28
33
0
09 Jul 2024
Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction
Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction
Tengjie Zhu
Zhuo Chen
Jingnan Gao
Yichao Yan
Xiaokang Yang
31
0
0
08 Jul 2024
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene
  Reconstruction
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
Mustafa Khan
H. Fazlali
Dhruv Sharma
Tongtong Cao
Dongfeng Bai
Y. Ren
Bingbing Liu
3DGS
27
15
0
02 Jul 2024
NerfBaselines: Consistent and Reproducible Evaluation of Novel View
  Synthesis Methods
NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
Jonáš Kulhánek
Torsten Sattler
40
8
0
25 Jun 2024
Reducing the Memory Footprint of 3D Gaussian Splatting
Reducing the Memory Footprint of 3D Gaussian Splatting
Panagiotis Papantonakis
Georgios Kopanas
B. Kerbl
Alexandre Lanvin
G. Drettakis
3DGS
25
56
0
24 Jun 2024
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of
  Very Large Datasets
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
B. Kerbl
Andréas Meuleman
Georgios Kopanas
Michael Wimmer
Alexandre Lanvin
G. Drettakis
3DGS
63
94
0
17 Jun 2024
RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale
  3D Gaussians
RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians
Bingling Li
Shengyi Chen
Luchao Wang
Kaimin Liao
Sijie Yan
Yuanjun Xiong
3DGS
19
0
0
17 Jun 2024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian
  Splatting
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
J. Hyung
Susung Hong
Sungwon Hwang
Jaeseong Lee
Jaegul Choo
Jin-Hwa Kim
3DGS
39
5
0
17 Jun 2024
Trim 3D Gaussian Splatting for Accurate Geometry Representation
Trim 3D Gaussian Splatting for Accurate Geometry Representation
Lue Fan
Yuxue Yang
Minxing Li
Hongsheng Li
Zhaoxiang Zhang
3DGS
22
15
0
11 Jun 2024
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for
  Realistic Rendering
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
Rui Zhang
Tianyue Luo
Weidong Yang
Ben Fei
Jingyi Xu
Qingyuan Zhou
Keyi Liu
Ying He
30
0
0
09 Jun 2024
WE-GS: An In-the-wild Efficient 3D Gaussian Representation for
  Unconstrained Photo Collections
WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections
Yuze Wang
Junyi Wang
Yue Qi
3DGS
21
15
0
04 Jun 2024
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary
  Understanding
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
Y. Wu
Jiarui Meng
Haijie Li
Chenming Wu
Yahao Shi
...
Chen Zhao
Haocheng Feng
Errui Ding
Jingdong Wang
Jian Andrew Zhang
3DGS
3DPC
31
28
0
04 Jun 2024
RaDe-GS: Rasterizing Depth in Gaussian Splatting
RaDe-GS: Rasterizing Depth in Gaussian Splatting
Baowen Zhang
Chuan Fang
Rakesh Shrestha
Yixun Liang
Xiaoxiao Long
Ping Tan
3DGS
52
41
0
03 Jun 2024
GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary
  Semantic-space Hyperplane
GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
Yansong Qu
Shaohui Dai
Xinyang Li
Jianghang Lin
Liujuan Cao
Shengchuan Zhang
Rongrong Ji
26
5
0
27 May 2024
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with
  Dynamic Gaussian Surfels
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
Yikai Wang
Xinzhou Wang
Zilong Chen
Zhengyi Wang
Fuchun Sun
Jun Zhu
3DGS
VGen
40
12
0
27 May 2024
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed
  via Gaussian Splatting
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Yuanhao Cai
Zihao Xiao
Yixun Liang
Minghan Qin
Yulun Zhang
Xiaokang Yang
Yaoyao Liu
Alan L. Yuille
3DGS
63
14
0
24 May 2024
GS-Hider: Hiding Messages into 3D Gaussian Splatting
GS-Hider: Hiding Messages into 3D Gaussian Splatting
Xuanyu Zhang
Jiarui Meng
Runyi Li
Zhipei Xu
Yongbing Zhang
Jian Zhang
27
12
0
24 May 2024
JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field
  Representation and Compression
JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression
Zihan Zheng
Houqiang Zhong
Qiang Hu
Xiaoyun Zhang
Li-Na Song
Ya-Qin Zhang
Yanfeng Wang
19
4
0
23 May 2024
Gaussian Time Machine: A Real-Time Rendering Methodology for
  Time-Variant Appearances
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances
Licheng Shen
Ho Ngai Chow
Lingyun Wang
Tong Zhang
Mengqiu Wang
Yuxing Han
3DGS
14
0
0
22 May 2024
MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror
  Reflections
MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections
Jiayue Liu
Xiao Tang
Freeman Cheng
Roy Yang
Zhihao Li
...
Jiaqi Lin
Shiyong Liu
Xiaofei Wu
Songcen Xu
Chun Yuan
3DGS
21
9
0
20 May 2024
When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks
  via Multi-modal Large Language Models
When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models
Xianzheng Ma
Yash Bhalgat
Brandon Smart
Shuai Chen
Xinghui Li
...
Matthias Nießner
Ian D Reid
Angel X. Chang
Iro Laina
V. Prisacariu
LRM
29
11
0
16 May 2024
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic
  Solids
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Junchen Liu
Wenbo Hu
Zhuo Yang
Jianteng Chen
Guoliang Wang
Xiaoxue Chen
Yantong Cai
Huan-ang Gao
Hao Zhao
32
1
0
03 May 2024
Lightplane: Highly-Scalable Components for Neural 3D Fields
Lightplane: Highly-Scalable Components for Neural 3D Fields
Ang Cao
Justin Johnson
Andrea Vedaldi
David Novotny
28
3
0
30 Apr 2024
High-quality Surface Reconstruction using Gaussian Surfels
High-quality Surface Reconstruction using Gaussian Surfels
Pinxuan Dai
Jiamin Xu
Wenxiang Xie
Xinguo Liu
Huamin Wang
Weiwei Xu
3DGS
28
76
0
27 Apr 2024
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering
  of Dynamic Faces
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Safa C. Medin
Gengyan Li
Ruofei Du
Stephan Garbin
Philip Davidson
G.W. Wornell
Thabo Beeler
Abhimitra Meka
CVBM
3DH
26
0
0
22 Apr 2024
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting
  for Object Removal
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
Yuxin Wang
Qianyi Wu
Guofeng Zhang
Dan Xu
3DGS
49
16
0
21 Apr 2024
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in
  Unbounded Scenes
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
Zehao Yu
Torsten Sattler
Andreas Geiger
3DGS
52
51
0
16 Apr 2024
SRGS: Super-Resolution 3D Gaussian Splatting
SRGS: Super-Resolution 3D Gaussian Splatting
Xiang Feng
Yongbo He
Yubo Wang
Yan Yang
Wen Li
Yifei Chen
Zhenzhong Kuang
Jiajun Ding
Jianping Fan
Jun Yu
14
5
0
16 Apr 2024
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible
  Environment from a Single Video
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video
Hongchi Xia
Zhi-Hao Lin
Wei-Chiu Ma
Shenlong Wang
VGen
27
5
0
15 Apr 2024
Oblique-MERF: Revisiting and Improving MERF for Oblique Photography
Oblique-MERF: Revisiting and Improving MERF for Oblique Photography
Xiaoyi Zeng
Kaiwen Song
Leyuan Yang
Bailin Deng
Juyong Zhang
34
0
0
15 Apr 2024
End-to-End Rate-Distortion Optimized 3D Gaussian Representation
End-to-End Rate-Distortion Optimized 3D Gaussian Representation
Henan Wang
Hanxin Zhu
Tianyu He
Runsen Feng
Jiajun Deng
Jiang Bian
Zhibo Chen
3DGS
16
22
0
09 Apr 2024
Alpha Invariance: On Inverse Scaling Between Distance and Volume Density
  in Neural Radiance Fields
Alpha Invariance: On Inverse Scaling Between Distance and Volume Density in Neural Radiance Fields
Joshua Ahn
Haochen Wang
Raymond A. Yeh
G. Shakhnarovich
15
0
0
02 Apr 2024
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
Jiarui Meng
Haijie Li
Yanmin Wu
Qiankun Gao
Shuzhou Yang
Jian Zhang
Siwei Ma
3DGS
32
15
0
01 Apr 2024
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with
  Gaussians
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu
He Guan
Chuanchen Luo
Lue Fan
Naiyan Wang
Junran Peng
Zhaoxiang Zhang
3DGS
42
72
0
01 Apr 2024
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban
  Scenes
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
Zhuopeng Li
Yilin Zhang
Chenming Wu
Jian-Zong Zhu
Liangjun Zhang
3DGS
49
11
0
29 Mar 2024
Grounding and Enhancing Grid-based Models for Neural Fields
Grounding and Enhancing Grid-based Models for Neural Fields
Zelin Zhao
Fenglei Fan
Wenlong Liao
Junchi Yan
20
5
0
29 Mar 2024
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang
Zehao Yu
Anpei Chen
Andreas Geiger
Shenghua Gao
3DGS
79
415
0
26 Mar 2024
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm
Linus Franke
Moritz Kappel
Susana Castillo
Marc Stamminger
M. Magnor
Marcus Magnor
3DPC
55
4
0
25 Mar 2024
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function
  and Radiance Fields
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
Haoyuan Wang
Wenbo Hu
Lei Zhu
Rynson W. H. Lau
28
6
0
24 Mar 2024
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes
Takashi Otonari
Satoshi Ikehata
Kiyoharu Aizawa
21
3
0
24 Mar 2024
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian
  Splatting
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Zheng Zhang
Wenbo Hu
Yixing Lao
Tong He
Hengshuang Zhao
3DGS
37
10
0
22 Mar 2024
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space
  Complexity
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
Jiabin Liang
Lanqing Zhang
Zhuoran Zhao
Xiangyu Xu
14
0
0
21 Mar 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
48
51
0
20 Mar 2024
H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense
  Mapping Using Hierarchical Hybrid Representation
H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense Mapping Using Hierarchical Hybrid Representation
Chenxing Jiang
Yiming Luo
Boyu Zhou
Shaojie Shen
3DH
20
3
0
16 Mar 2024
Vosh: Voxel-Mesh Hybrid Representation for Real-Time View Synthesis
Vosh: Voxel-Mesh Hybrid Representation for Real-Time View Synthesis
Chenhao Zhang
Yongyang Zhou
Lei Zhang
3DH
27
0
0
11 Mar 2024
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis
Yuanhao Cai
Yixun Liang
Jiahao Wang
Angtian Wang
Yulun Zhang
Xiaokang Yang
Zongwei Zhou
Alan L. Yuille
3DGS
28
28
0
07 Mar 2024
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