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SMERF: Streamable Memory Efficient Radiance Fields for Real-Time
  Large-Scene Exploration

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

12 December 2023
Daniel Duckworth
Peter Hedman
Christian Reiser
Peter Zhizhin
Jean-François Thibert
Mario Lucic
Richard Szeliski
Jonathan T. Barron
    3DGS
ArXivPDFHTML

Papers citing "SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration"

35 / 35 papers shown
Title
From Cluster to Desktop: A Cache-Accelerated INR framework for Interactive Visualization of Tera-Scale Data
From Cluster to Desktop: A Cache-Accelerated INR framework for Interactive Visualization of Tera-Scale Data
Daniel Zavorotny
Qi Wu
David Bauer
Kwan-Liu Ma
22
0
0
25 Apr 2025
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner
Thomas Köhler
Lukas Radl
Felix Windisch
Dieter Schmalstieg
Markus Steinberger
3DGS
25
0
0
17 Apr 2025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
Yiming Liang
Tianhan Xu
Yuta Kikuchi
38
0
0
08 Apr 2025
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
Youyu Chen
Junjun Jiang
Kui Jiang
Xiao Tang
Zhihao Li
Xianming Liu
Yinyu Nie
3DGS
50
0
0
24 Mar 2025
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
Shiyong Liu
Xiao Tang
Zhihao Li
Yingfan He
Chongjie Ye
Jianzhuang Liu
Binxiao Huang
Shunbo Zhou
Xiaofei Wu
3DGS
55
0
0
20 Mar 2025
TS-CGNet: Temporal-Spatial Fusion Meets Centerline-Guided Diffusion for BEV Mapping
Xinying Hong
Siyu Li
Kang Zeng
Hao-miao Shi
Bomin Peng
Kailun Yang
Z. Li
52
0
0
04 Mar 2025
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
A. Celarek
George Kopanas
G. Drettakis
Michael Wimmer
B. Kerbl
3DGS
44
1
0
26 Feb 2025
Interactive Scene Authoring with Specialized Generative Primitives
Interactive Scene Authoring with Specialized Generative Primitives
Clément Jambon
Changwoon Choi
Dongsu Zhang
Olga Sorkine-Hornung
Young Min Kim
VGen
70
0
0
20 Dec 2024
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Alexander Mai
Peter Hedman
George Kopanas
Dor Verbin
David Futschik
Qiangeng Xu
F. Kuester
Jonathan T. Barron
Yinda Zhang
3DGS
31
13
0
02 Oct 2024
Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB
Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB
Jae Yong Lee
Yuqun Wu
Chuhang Zou
Derek Hoiem
Shenlong Wang
3DGS
19
1
0
24 Sep 2024
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic
Sergey Prokudin
Siyu Tang
Robert Maier
Federica Bogo
Tony Tung
Edmond Boyer
3DGS
24
9
0
17 Sep 2024
Incorporating dense metric depth into neural 3D representations for view
  synthesis and relighting
Incorporating dense metric depth into neural 3D representations for view synthesis and relighting
A. N. Chaudhury
Igor Vasiljevic
Sergey Zakharov
Vitor Campagnolo Guizilini
Rares Ambrus
Srinivasa Narasimhan
C. Atkeson
3DH
3DV
29
0
0
04 Sep 2024
WorldScribe: Towards Context-Aware Live Visual Descriptions
WorldScribe: Towards Context-Aware Live Visual Descriptions
Ruei-Che Chang
Yuxuan Liu
Anhong Guo
48
14
0
13 Aug 2024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Zongyuan Yang
Baolin Liu
Yingde Song
Yongping Xiong
Lan Yi
Zhaohe Zhang
Xunbo Yu
3DGS
30
3
0
19 Jul 2024
Radiance Fields from Photons
Radiance Fields from Photons
Sacha Jungerman
Mohit Gupta
15
2
0
12 Jul 2024
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Nicolas Moënne-Loccoz
Ashkan Mirzaei
Or Perel
Riccardo de Lutio
Janick Martinez Esturo
Gavriel State
Sanja Fidler
Nicholas Sharp
Zan Gojcic
3DGS
34
37
0
09 Jul 2024
Reducing the Memory Footprint of 3D Gaussian Splatting
Reducing the Memory Footprint of 3D Gaussian Splatting
Panagiotis Papantonakis
Georgios Kopanas
B. Kerbl
Alexandre Lanvin
G. Drettakis
3DGS
25
56
0
24 Jun 2024
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat Subhajyoti Mallick
Rahul Goel
B. Kerbl
Francisco Vicente Carrasco
Markus Steinberger
Fernando De la Torre
3DGS
42
48
0
21 Jun 2024
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of
  Very Large Datasets
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
B. Kerbl
Andréas Meuleman
Georgios Kopanas
Michael Wimmer
Alexandre Lanvin
G. Drettakis
3DGS
63
94
0
17 Jun 2024
InterNeRF: Scaling Radiance Fields via Parameter Interpolation
InterNeRF: Scaling Radiance Fields via Parameter Interpolation
Clinton Jia Wang
Peter Hedman
Polina Golland
Jonathan T. Barron
Daniel Duckworth
18
0
0
17 Jun 2024
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
Moritz Kappel
Florian Hahlbohm
Timon Scholz
Susana Castillo
Christian Theobalt
Martin Eisemann
Vladislav Golyanik
M. Magnor
3DH
42
2
0
14 Jun 2024
GS-Hider: Hiding Messages into 3D Gaussian Splatting
GS-Hider: Hiding Messages into 3D Gaussian Splatting
Xuanyu Zhang
Jiarui Meng
Runyi Li
Zhipei Xu
Yongbing Zhang
Jian Zhang
32
12
0
24 May 2024
Gaussian Time Machine: A Real-Time Rendering Methodology for
  Time-Variant Appearances
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances
Licheng Shen
Ho Ngai Chow
Lingyun Wang
Tong Zhang
Mengqiu Wang
Yuxing Han
3DGS
27
1
0
22 May 2024
When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks
  via Multi-modal Large Language Models
When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models
Xianzheng Ma
Yash Bhalgat
Brandon Smart
Shuai Chen
Xinghui Li
...
Matthias Nießner
Ian D Reid
Angel X. Chang
Iro Laina
V. Prisacariu
LRM
29
12
0
16 May 2024
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic
  Solids
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Junchen Liu
Wenbo Hu
Zhuo Yang
Jianteng Chen
Guoliang Wang
Xiaoxue Chen
Yantong Cai
Huan-ang Gao
Hao Zhao
35
13
0
03 May 2024
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering
  of Dynamic Faces
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Safa C. Medin
Gengyan Li
Ruofei Du
Stephan Garbin
Philip Davidson
G.W. Wornell
Thabo Beeler
Abhimitra Meka
CVBM
3DH
36
0
0
22 Apr 2024
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted
  Gaussian Primitives
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Jiadi Cui
Junming Cao
Fuqiang Zhao
Zhipeng He
Yifan Chen
Yuhui Zhong
Lan Xu
Yujiao Shi
Yingliang Zhang
Jingyi Yu
3DGS
3DV
30
19
0
15 Apr 2024
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm
Linus Franke
Moritz Kappel
Susana Castillo
Marc Stamminger
M. Magnor
Marcus Magnor
3DPC
61
4
0
25 Mar 2024
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space
  Complexity
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
Jiabin Liang
Lanqing Zhang
Zhuoran Zhao
Xiangyu Xu
19
0
0
21 Mar 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
57
51
0
20 Mar 2024
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based
  View Synthesis
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Christian Reiser
Stephan J. Garbin
Pratul P. Srinivasan
Dor Verbin
Richard Szeliski
B. Mildenhall
Jonathan T. Barron
Peter Hedman
Andreas Geiger
3DV
38
32
0
19 Feb 2024
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
Haithem Turki
Vasu Agrawal
Samuel Rota Buló
Lorenzo Porzi
Peter Kontschieder
Deva Ramanan
Michael Zollhöfer
Christian Richardt
3DH
26
20
0
05 Dec 2023
ReconFusion: 3D Reconstruction with Diffusion Priors
ReconFusion: 3D Reconstruction with Diffusion Priors
Rundi Wu
B. Mildenhall
Philipp Henzler
Keunhong Park
Ruiqi Gao
...
Pratul P. Srinivasan
Dor Verbin
Jonathan T. Barron
Ben Poole
Aleksander Holynski
79
168
0
05 Dec 2023
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency
  Regularization
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization
Jiawei Yang
Marco Pavone
Yue Wang
113
260
0
13 Mar 2023
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
Qian Zhang
Seung-Hwan Baek
Szymon Rusinkiewicz
Felix Heide
76
89
0
28 May 2022
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