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Transfer in Deep Reinforcement Learning using Knowledge Graphs

Transfer in Deep Reinforcement Learning using Knowledge Graphs

19 August 2019
Prithviraj Ammanabrolu
Mark O. Riedl
ArXiv (abs)PDFHTML

Papers citing "Transfer in Deep Reinforcement Learning using Knowledge Graphs"

13 / 13 papers shown
Title
Training a Resilient Q-Network against Observational Interference
Training a Resilient Q-Network against Observational Interference
Chao-Han Huck Yang
I-Te Danny Hung
Ouyang Yi
Pin-Yu Chen
OOD
59
15
0
18 Feb 2021
A Survey on Deep Reinforcement Learning for Audio-Based Applications
A Survey on Deep Reinforcement Learning for Audio-Based Applications
S. Latif
Heriberto Cuayáhuitl
Farrukh Pervez
Fahad Shamshad
Hafiz Shehbaz Ali
Min Zhang
OffRL
123
75
0
01 Jan 2021
Deep Reinforcement Learning with Stacked Hierarchical Attention for
  Text-based Games
Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games
Yunqiu Xu
Meng Fang
Ling-Hao Chen
Yali Du
Qiufeng Wang
Chengqi Zhang
OffRL
82
44
0
22 Oct 2020
How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and
  Act in Fantasy Worlds
How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds
Prithviraj Ammanabrolu
Jack Urbanek
Margaret Li
Arthur Szlam
Tim Rocktaschel
Jason Weston
LM&Ro
118
44
0
01 Oct 2020
WordCraft: An Environment for Benchmarking Commonsense Agents
WordCraft: An Environment for Benchmarking Commonsense Agents
Minqi Jiang
Jelena Luketina
Nantas Nardelli
Pasquale Minervini
Philip Torr
Shimon Whiteson
Tim Rocktaschel
LLMAGOffRL
49
23
0
17 Jul 2020
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies
  for Textual Worlds
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu
Ethan Tien
Matthew J. Hausknecht
Mark O. Riedl
LLMAG
78
50
0
12 Jun 2020
How To Avoid Being Eaten By a Grue: Exploration Strategies for
  Text-Adventure Agents
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Prithviraj Ammanabrolu
Ethan Tien
Z. Luo
Mark O. Riedl
158
13
0
19 Feb 2020
Bringing Stories Alive: Generating Interactive Fiction Worlds
Bringing Stories Alive: Generating Interactive Fiction Worlds
Prithviraj Ammanabrolu
W. Cheung
Dan Tu
William Broniec
Mark O. Riedl
85
51
0
28 Jan 2020
Exploration Based Language Learning for Text-Based Games
Exploration Based Language Learning for Text-Based Games
Andrea Madotto
Mahdi Namazifar
Joost Huizinga
Piero Molino
Adrien Ecoffet
H. Zheng
Alexandros Papangelis
Dian Yu
Chandra Khatri
Gokhan Tur
LLMAG
166
31
0
24 Jan 2020
Graph Constrained Reinforcement Learning for Natural Language Action
  Spaces
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Prithviraj Ammanabrolu
Matthew J. Hausknecht
AI4CELLMAG
86
129
0
23 Jan 2020
Toward Automated Quest Generation in Text-Adventure Games
Toward Automated Quest Generation in Text-Adventure Games
Prithviraj Ammanabrolu
William Broniec
Alex Mueller
Jeremy Paul
Mark O. Riedl
79
29
0
13 Sep 2019
Interactive Fiction Games: A Colossal Adventure
Interactive Fiction Games: A Colossal Adventure
Matthew J. Hausknecht
Prithviraj Ammanabrolu
Marc-Alexandre Côté
Xingdi Yuan
LLMAGLM&RoAI4CE
82
197
0
11 Sep 2019
Interactive Language Learning by Question Answering
Interactive Language Learning by Question Answering
Xingdi Yuan
Marc-Alexandre Côté
Jie Fu
Zhouhan Lin
C. Pal
Yoshua Bengio
Adam Trischler
83
47
0
28 Aug 2019
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