Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR ResearchIEEE Transactions on Visualization and Computer Graphics (TVCG), 2025 |
Hearing Hands: Generating Sounds from Physical Interactions in 3D ScenesComputer Vision and Pattern Recognition (CVPR), 2025 |
SLAG: Scalable Language-Augmented Gaussian SplattingIEEE Robotics and Automation Letters (IEEE RA-L), 2025 |
Cues3D: Unleashing the Power of Sole NeRF for Consistent and Unique Instances in Open-Vocabulary 3D Panoptic SegmentationInformation Fusion (Inf. Fusion), 2025 |
DRAWER: Digital Reconstruction and Articulation With Environment RealismComputer Vision and Pattern Recognition (CVPR), 2025 |